Upon casting your ultimate ability, and once an enemy champion is within Frostfire Tempest's radius or after 5 seconds otherwise, you summon a storm of flame and ice around you for 5 seconds. The storm deals150total magic damage over the durationto enemy champions and monsters within a 350 radius and slows them by 30% (45 second cooldown, starts on ultimate cast).
Patch history
26.15 · Jul 29, 2026
Bug Fix: Fixed a bug where the active effect would not damage monsters.
26.11 · May 28, 2026
New Effect: Frostfire Tempest can now stall up to 5 seconds before activation until either a valid enemy is in its radius or the stall period ends.
26.5 · Mar 4, 2026
Bug Fix: Fixed a bug where the slow was sometimes stacking with other slows.
26.1 · Jan 8, 2026
New Unique Passive - Cryocombustion: Gain 15 ultimate ability haste.
14.19
Frostfire Tempest damage per tick reduced to 7.5 from 12.5.
Frostfire Tempest maximum damage reduced to 150 from 250.
Unique Passive - Frostfire Tempest: Upon casting your ultimate ability, you summon a storm of flame and ice in a 350-radius around you for 5 seconds, dealing 50 magic damage every second and slowing enemies within the area by 30% (45 second cooldown).
Unique Active - Conduit: Designate an allied champion as the Accomplice, forming a tether between you and them. Champions can only be designated as the Accomplice by one Zeke's Convergence at a time (60 second cooldown).
Unique Passive - Convergence: When you immobilize an enemy, they receive 25 to 50(+ 7.5% AP)
7.19
Total cost reduced to 2250 g from 2400 g.
Combine cost reduced to 250 g from 400 g.
Frost storm no longer ignites from basic attacking a burning enemy, now ignites when it slows a burning enemy.
On-hit fire damage from Conduit increased to 25% of the basic attack's damage from 17.5%. Still deals 50% bonus magic damage.
Unique Active - Conduit: Designate the target allied champion as the Accomplice, forming a tether between you and them. Champions can only be designated as the Accomplice by one Zeke's Convergence at a time (60 second cooldown; 1250 range).
Unique Passive - Convergence:Immobilizing enemy champions marks them for 8 seconds. Your Accomplice's basic attacks on-hit and ability hits against marked enemies fire a missile at them that deals 30 to 70(+ 7.5% of your AP)(+ 1.5% of your maximum health)bonus magic damage upon arrival.
Limited to 1 Zeke's Convergence.
(+ 1.5%
maximum
health)
bonus
magic damage
from your
Accomplice's
basic attacks on-hit and abilities for the next 4 seconds.
Unique Passive: Casting your ultimate ability within range of your Conduit grant both of you bonus effects for 10 seconds. You are surrounded with a 300 range #0099CC storm which slows enemies within it by 20%, and your Conduit's basic attacks burn their target with #FFA500 dealing 30% bonus magic damage over 2 seconds (45 second cooldown).
Unique Passive - Frostfire Covenant: If an enemy is both struck by #0099CC and #FFA500, your #0099CC storm ignites and becomes #AF1AAF. A #AF1AAF storm, deals 40 magic damage per second to nearby enemies and slows by 40% instead for 3 seconds.
Unique Active: Designate an allied champion within 1000 range as your Conduit and form a link with them (0.5 second cooldown).
New Passive: Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown).
New Passive:Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
Removed Passive: When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus 4 / 2 charges whenever you or your ally attack, and 8 / 4 on spell cast. At 100 charge, dealing damage grants you and your Conduit20% increased AP and +50% flat critical strike chance for 8 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
Active conduit cooldown reduced to 0 seconds from 60.
Active conduit tooltip changed to "Bind to an ally without an existing Conduit." from "Bind to target ally. This will remove all other Conduits on your target.".