No Swiftplay-specific changes; identical to the Summoner's Rift version.
Effects
Unique Passive · Blackout
When spotted by enemy stealthed wards or traps, gain Blackout for 8 seconds.
Passive · Blackout
You disable surrounding stealthed wards, as well as expose and reveal nearby stealthed wards and traps while Blackout is active. Your basic attacks deal 2 / 1bonus true damage to wards.
Unique Passive · Nightstalker
After being not visible to enemies for at least 1 second, your next basic attack against a champion is empowered to deal 50 (+ 1.5 per 1 Lethality)bonus true damage on-hit. The empowered attack lasts for 4 seconds after being seen by an enemy.
Patch history
26.1 · Jan 8, 2026
Total cost increased to 2800 g from 2500 g.
Combine cost increased to 750 g from 450 g.
Attack damage increased to 60 from 55.
Lethality increased to 18 from 15.
Ability haste increased to 15 from 10.
New Unique Passive - Nightstalker: While out of vision of enemies for 1 second, and for 4 seconds after seen, your next basic attack against a champion deals 50 (+ 1.5 per 1 Lethality)bonus true damage.
25.7
Total cost reduced to 2500
Stats
+60Attack Damage
+18Lethality
+15Ability Haste
Recipe
++750 g = 2,800 g
Available in
Summoner's Rift · URF · One for All · Swiftplay · Ultimate Spellbook · ARAM · Nexus Blitz
g
from
2600 g
.
Combine cost reduced to 450 g from 550 g.
Attack damage increased to 55 from 50.
Blackout cooldown increased to 90 seconds from 50.
14.19
Combine cost increased to 550 g from 500 g.
Total cost unchanged.
Ability haste reduced to 10 from 15.
Bonus damage to wards is now part of a unique passive named Extinguish and is no longer part of Blackout.
Unique Passive - Blackout: When spotted by enemy wards or traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disable surrounding wards, as well as expose and reveal stealthed wards and traps. The effects linger for 2 seconds after you walk away.
Unique Passive: Your basic attacks instantly kill revealed traps and deal triple damage to wards.
Limited to 1 Umbral Glaive.
10.21
Bug Fix: Fixed a bug where destroyed jungle plants would not respawn for the remainder of the game.
10.13
Bug Fix: Now properly deals extra damage to revealed traps.
Unique Passive - Blackout: When spotted by an enemy ward or traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disable surrounding wards, as well as exposingstealthed wards and traps. The effects linger for 2 seconds after you walk away. Basic attacks instantly kill revealed traps and do triple damage to wards.
Unique Passive - Blackout: When spotted by enemy wards or traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disable surrounding wards, as well as expose and reveal stealthed wards and traps. The effects linger for 2 seconds after you walk away.
Unique Passive: Your basic attacks instantly kill revealed traps and deal triple damage to wards.