Lifeline shield health ratio changed to 70% bonus health.
The Claws That Catch base attack damage ratio changed to 45% base AD.
Effects
Unique Passive · The Claws that Catch
Gain bonus attack damage equal to 50% base AD.
Unique Passive · Lifeline
If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds.
Patch history
26.16 · Aug 12, 2026
The Claws That Catch base AD ratio increased to 50% base AD from 45%.
Unknown Patch - estimated V25.10
Undocumented / Bug Fix: Now correctly counts as innately having attack damage for the purposes of Jack of All Trades.
14.19
The Claws that Catch bonus attack damage reduced to 45% base AD from 50%.
Lifeline health ratio reduced to 60% bonus health from 80%.
14.16
Bug Fix: No longer provides an invisible +25% size when triggered.
14.9
Total cost increased to 3200 g from 3000 g.
Combine cost increased to 775 g from 575 g.
Lifeline cooldown increased to 90 seconds from 60.
Unique Passive - The Claws That Catch: Gain bonus attack damage equal to 50% base AD.
Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 80% of bonus health which decays over 4.5 seconds (60 second cooldown).
Unique Passive - The Claws That Catch: Gain bonus attack damage equal to 50% base AD.
Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 80% of bonus health which decays over 4.5 seconds, as well as 25% increased size and 30% tenacity for 8 seconds (60 second cooldown).
Limited to 1 Lifeline item.
13.14
Total cost reduced to 3000 g from 3100 g.
Combine cost reduced to 625 g from 725 g.
Health increased to 450 from 400.
13.10
New Effect: Now grants 25% increased size and 30% tenacity for 8 seconds after Lifeline is triggered.
12.22
Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
12.20
Shield health ratio increased to 80% bonus health from 75%.
Shield duration increased to 4.5 seconds from 3.75.
Bonus attack damage increased to 50% base AD from 45%.
12.12
Undocumented/Bug Fix: Tooltip now clarifies that the shield decays over the duration.
12.11
Shield health ratio increased to 75% bonus health from 70%.
Bonus attack damage increased to 45% base AD from 40%.
Bug Fix: Tooltip now accurately counts the damage mitigated by the shield.
12.10
Shield health ratio reduced to 70% bonus health from 75%.
12.3
Attack damage reduced to 0 from 50.
New Unique Passive - The Claws that Catch: Gain 40% base AD as bonus attack damage.
Removed Unique Passive - Bloodlust: After dealing damage to or taking damage from an enemy champion, heal for 2% / 1.2% of maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times, but every stack beyond the first is reduced by 50%, for a maximum of healing for 6% / 3.6% of maximum health over the duration.
Unique Passive - Lifeline:
New Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 75% of bonus healthshield that decays over 3.75 seconds.
11.14
Bug Fix: No longer refreshes readiness of the Lifeline effect on death, circumventing its cooldown.
11.6
New Effect: Healing is now reduced by 50% beyond the first stack.
Bug Fix: Stacks beyond the first now properly grant healing.
11.4
Bug Fix: Tooltip now displays the proper amount of attack damage that the item grants.
11.3
Lifeline base shield reduced to 100 from 200.
Lifeline shield duration reduced to 4 seconds from 5.
Unique Passive - Bloodlust: After dealing or taking damage against an enemy champion, heal 2% / 1.2%maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times for a maximum of healing 10% / 6%maximum health over the duration.
Unique Passive - Lifeline: Upon taking damage that would reduce you below
9.1
Bug Fix: Tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted.
8.12
Removed Unique Passive: +50% base attack damage.
New Unique Passive - Giant Strength: Gain 50% of base attack damage as bonus attack damage.
The bonus base attack damage granted is considered to be BASE attack damage - i.e. it will increase the damage dealt by Sheen, but will not affect abilities with bonus-AD ratios.
Unique Passive: Upon taking at least 400 - 1800 damage (based on level) within 5 seconds, grants Primal Rage.
Primal Rage: Grow in size and strength, gaining increase size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.
Stats
+400Health
+20%Tenacity
Recipe
+++775 g = 3,200 g
Available in
Summoner's Rift · URF · One for All · Swiftplay · Ultimate Spellbook · ARAM · Nexus Blitz · Arena
Old Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 100 shield for 4 seconds, increased by 8% / 4.8%maximum health per stack of Bloodlust, up to 40% / 24%maximum health at 5 Bloodlust stacks.
Unique Passive - Giant Strength: Gain 50% of base attack damage as bonus attack damage.
Unique Passive - Lifeline: If you take 400;400;400;400;400;400;440;500;580;700;825;950;1100;1250;1400;1550;1700;1800 damage within 5 seconds, you gain a shield for up to 3.75 seconds equal to 75% of your bonus health, which starts decaying after 0.75 seconds (60 second cooldown). Triggering Lifeline grants Sterak's Fury.
Unique Passive - Sterak's Fury: Grants +25% increased size and +30% Tenacity for 8 seconds.
Sterak's Fury bonus effect changed to 30% Tenacity from 30% additional base AD.
New Restriction:Melee only. Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.