Moving and basic attacking generates Energize stacks, up to 100.
Unique Passive · Electroshock
Basic attacks generate 9 bonusEnergize stacks, for a total of 15 stacks per attack.
Unique Passive · Electrospark
When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 to 8 by 1 targets, dealing the same damage and applying on-hit effects to secondary targets hit.
Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique Passive - Electroshock: Attacking grants 9 bonusEnergize stacks, for a total of 15.
Unique Passive - Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 to 8 by 1 targets, dealing the same damage. The chain lightning also applies your on-hit effects to targets other than the primary target.
Stats: 45 attack damage, 30% attack speed, 4% movement speed.
Unique Passive - Electrospark: Your next 3 attacks on-hit within 8 seconds deal 60 bonus magic damage, increased to 85 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 5 targets (25 to 10 second cooldown, begins after the first attack).
Unique Passive - Electroshock: Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Electrospark's cooldown.
Limited to 1 Statikk Shiv.
14.22
Total cost reduced to 2700 g from 2900 g.
Combine cost reduced to 450 g from 650 g.
Attack damage reduced to 45 from 50.
Attack speed reduced to 30% from 35%.
Unique Passive - Electrospark:
New Effect: Your next 3 attacks on-hit within 8 seconds deal 60 bonus magic damage, increased to 85 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 5 targets (25 to 10 (begins after the first attack) second cooldown).
Old Effect: Upon killing a minion or monster, unleash an electric spark at the location of their death which chains to the closest target within 500 units, repeating from the new one to strike up to 6 targets, dealing 120 magic damage to each (3 second cooldown).
Unique Passive - Electroshock:
New Effect: Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Electrospark's cooldown.
Old Effect: Scoring a takedown against an enemy champion unleashes a lightning shock at the location of their death which chains to the closest target within 650 units, repeating from the new one to strike up to 186 targets, dealing 270 magic damage to each.
14.21
Bug Fix: Corrected tooltip formatting.
14.20
Attack speed reduced to 35% from 40%.
Bug Fix: Electrospark & Electroshock no longer invariably target and damage all ally and enemy units within range from a unit kill, while the user is berserk.
35 older patches
14.19
Combine cost increased to 650 g from 325 g.
Total cost unchanged.
Attack damage reduced to 50 from 55.
Attack speed reduced to 40% from 45%.
Movement speed reduced to 4% from 5%.
14.15
Total cost increased to 2900 g from 2800 g.
Combine cost increased to 325 g from 225 g.
Bonus movement speed reduced to 5% from 7%
14.14
Bug Fix: Electroshock damage is now properly attributed to the item's owner instead of the killer of the unit that the passive activates from.
Unique Passive - Electrospark: Upon killing a minion or monster, unleash an electric spark at the location of their death which chains to the closest target within 500 units, repeating from the new one to strike up to 6 targets, dealing 90 magic damage to each (3 second cooldown).
Unique Passive - Electroshock: Scoring a takedown against an enemy champion unleashes a lightning shock at the location of their death which chains to the closest target within 650 units, repeating from the new one to strike up to 186 targets, dealing 270 magic damage to each.
Limited to 1 Statikk Shiv.
14.7
Total cost increased to 2900 g from 2700 g.
Combine cost increased to 300 g from 100 g.
14.3
Total cost reduced to 2700 g from 3000 g.
Combine cost reduced to 100 g from 400 g.
Electroshock damage reduced to 90 at all levels from 100;110;120;130;140;145;150;155;160;165;170;175;180.
14.1
Electroshot maximum targets reduced to 6 at all levels from 6 to 12.
Removed: Electroshock damage no longer scales with 15% AP.
13.19
Minion damage reduced to 150 from 200.
13.18
Attack damage increased to 50 from 45.
Minion damage reduced to 200 at all levels from 250 to 350.
13.17
AP ratio reduced to 15% AP from 30% AP.
13.14
Attack speed increased to 30% from 25%.
Minion damage reduced to 250 to 350 from 250;275;300;325;350;362.5;375;387.5;400;412.5;425;437.5;450.
13.13
AP ratio reduced to 30% AP from 50% AP.
Removed: Damage against minions no longer scales with 125% AP.
13.12
Energized base damage changed to 100;110;120;130;140;145;150;155;160;165;170;175;180 from 80;90 to 190.
13.11
Energized base damage increased to 80;90 to 190 from 60;70 to 170.
Damage against minions increased to 250% from 220%.
Bug Fix: Electroshock no longer is able to target and damage the user's allies indefinitely after they became berserk.
Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique Passive - Electroshock: When fully Energized, your next basic attack deals 60;70 to 170(+ 50% AP)bonus magic damage, increased to 220% against minions. Energized attacks bounce to up to 6 to 12
10.23
Removed from the game.
10.11
Bonus movement speed increased to 7% from 5%.
9.23
Combine cost reduced to 500 g from 800 g.
Energized stacks per attack reduced to 6 from 12.
Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
New Effect: Energized effects now also work on structures.
Energized damage changed to 120 at all levels from 60;60;60;60;60 to 140.
New Effect: Damage from other Energized effects now stacks.
Removed: Energized effects can no longer critically strike.
Number of bounces increased to 7 from 5.
Unique Energized bonus magic damage and chain lightning is now named Electroshock.
Unique Passive - Energized:
9.17
Bug Fix: Will no longer hit nearby targets outside of Realm of Death when the holder attacks him within it.
9.4
Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60;60;60;60;60 to 140bonus magic damage on hit.
Unique Passive:Energized attacks bounce to 5 targets and can critically strike.
9.3
Total cost reduced to 2600 g from 2800 g.
Combine cost increased to 800 g from 700 g.
Attack speed increased to 40% from 35%.
Critical strike chance reduced to 25% from 30%.
8.15
Total cost reduced to 2800 g from 2900 g.
Combine cost reduced to 700 g from 800 g.
8.11
Total cost increased to 2900 g from 2600 g.
Combine cost increased to 800 g from 600 g.
8.6
Shiv Lightning damage reduced to 60;60;60;60;60 to 140 from 60;60;60;60;60 to 160.
Removed: Dealing 65% bonus damage to minions.
7.9
Combine cost increased to 600 g from 550 g.
Energized attack bonus damage increased to 60;60;60;60;60 to 160 from 50;50;50;50;50 to 120.
Bonus damage to minions reduced to 65% from 120%.
Energized attack bonus damage against minions reduced to 99;99;99;99;99 to 264 from 110;110;110;110;110 to 264.
6.21
Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
6.3
Bonus damage increased to 50;50;50;50;50 to 120 from 30;30;30;30;30 to 100.
Damage against minions increased to 110;110;110;110;110 to 264 from 66;66;66;66;66 to 220.
6.1
Bonus damage to minions increased to 66;66;66;66;66 to 220 from 52.5;52.5;52.5;52.5;52.5 to 175.
5.24
Total cost increased to 2600 g from 2500 g.
The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
5.23
Damage adjusted to 30;30;30;30;30 to 100 from 50;50;50;50;50 to 150.
Bonus damage to minions increased to 75% from 50%.
5.22
Attack speed reduced to 35% from 40%.
Movement speed reduced to 5% from 6%.
Critical strike chance increased to 30% from 20%.
Removed unique passive.
Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50;50;50;50;50 to 150 bonus magic damage, increased to 75;75;75;75;75 to 225 against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique Passive - Electroshock: When fully Energized, your next basic attack deals 90 bonus magic damage, increased to 150 against minions. Energized attacks bounce their additional effect to the closest target within 500 units, repeating from the new target to strike up to 6 targets.
Limited to 1 Statikk Shiv.
targets.
Moving and basic attacking generates
Energize
stacks, up to 100.
Unique Passive - Electroshock: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60;60;60;60;60 to 140bonus magic damage on-hit.
Previous Passive: Energized attacks bounce to 5 targets and are affected by critical strike modifiers.