Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds.
Unique Passive · Resilience
Reduces incoming damage from critical strikes by 30%.
Patch history
14.19
Critical Resilience is now called Resilience.
14.10
Health reduced to 350 from 400.
Armor increased to 75 from 55.
Removed Unique Passive - Rock Solid: Every first incoming instance of post-mitigation basic damage per cast instance is reduced by 5 (+ 3.5 per 1000 maximum health),
maximum
20% reduction each.
Humility cooldown increased to 90 seconds from 60.
Humility slow increased to 70% from 55%.
14.1
Armor reduced to 55 from 60.
Critical Resilience critical strike damage reduction increased to 30% from 25%.
13.19
Total cost reduced to 2700 g from 3000 g.
Combine cost reduced to 800 g from 1100 g.
13.14
Critical strike damage reduction increased to 25% from 20%.
32 older patches
13.8
Rock Solid maximum damage reduction on affected damage instances reduced to 20% of the total damage from 40%.
13.7
Bug Fix: Rock Solid no longer reduces the true damage dealt by Kraken Slayer Bring It Down.
13.1
Undocumented/Bug Fix: No longer counts as a Cooldown Reduction item to the filters in the Item Shop.
Humility slow duration increased to 2 seconds from 0.25.
Removed: Humility no longer reduces the target's attack damage by 10% and critical strike damage by 20% for 4 seconds.
New Unique Passive - Critical Resilience: Reduces incoming critical strike damage by 20%.
12.11
Armor increased to 90 from 80.
Unknown patch
Undocumented: Now only triggers on the first damage instance for every cast instance, preventing increased effectiveness against single attacks with multiple instances such as Ranger's Focus, Precision Protocol or Burst Fire.
This can now result in lower effectiveness against these attacks due to the maximum reduction becoming 40% of said first damage instance.
11.12
Bug Fix: Fixed the tooltip to properly count blocked damage from the Rock Solid passive.
11.11
New Effect: Now has a base basic damage reduction of 5.
Basic damage reduction health ratio reduced to 3.5 per 1000 health from 5.
Unique Active - Humility:Slow nearby enemies by 99% for 0.25 seconds and reduce their attack damage by 10% and critical strike damage by 20% for 4 seconds (60 second cooldown).
Unique Passive - Rock Solid: Reduce incoming damage from basic attacks by 5 per 1000 maximum health, capped at 40% of the attack's damage.
Reduced damage taken from critical strikes increased to 20% from 10%.
Active slow increased to 55% from 35%.
Active slow duration reduced to 2 seconds from 4.
6.3
Total cost reduced to 2900 g from 3000 g.
Combine cost unchanged.
Health increased to 500 from 450.
5.22
Combine cost increased to 900 g from 600 g.
Total cost increased to 3000 g from 2700 g.
Health increased to 450 from 400.
5.16
New icon.
Total cost reduced to 2700 g from 2850 g.
Combine cost unchanged.
Health reduced to 400 from 500.
Armor reduced to 60 from 70.
New Passive: 10% reduced damage from Critical strikes. This affects the total damage dealt by a critical strike, not an additive 10% reduction in their critical strike damage.
Active slow duration changed to a flat 4 seconds from 2 (+0.5% armor)(+0.5% magic resistance) seconds.
4.20
Combine cost reduced to 800 g from 1000 g.
Total cost reduced to 2850 g from 3000 g.
4.18
Attack speed reduction incorrectly shown to increase to 15% from 10%.
4.10
Attack speed slow on being hit reduced to 10% from 15%.
Movement speed slow on being hit removed.
4.2
Fixed a bug where Tibbers, Voidling, and Spider Queen were not being affected by the slow.
3.10
Total cost reduced to 3000 g from 3100 g.
Combine cost unchanged.
Passive slow duration reduced to 1 second from 1.5.
3.4
Attack speed reduction reduced to 15% from 20%.
V25.S1.3
Bug Fix: Using Stridebreaker Breaking Shockwave on a target affected by Humility's slow no longer causes Breaking Shockwave's slow to last for its duration, which is longer than Humility's, but at Humility's 70% potency.
V1.0.0.97
Fixed a bug where the active effect was not unique.
V1.0.0.96
Fixed a bug where Randuin's Omen was not slowing attack speeds.
Stats: 300 health, +90 armor, +25 health regeneration per 5 seconds
Unique Passive: 15% cooldown reduction
Unique Active: Slows movement speed and attack speed of surrounding units by 35% for 1 + (0.5% armor) + (0.5% magic resistance) seconds (60 second cooldown).