Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.
Patch history
26.11 · May 28, 2026
Removed: Starlit Grace no longer has an instance of recursion with heal and shield power.
New Effect: Starlit Grace bounces now prioritize lower health allies.
14.19
Combine cost increased to 500 g from 400 g.
Total cost unchanged.
Health reduced to 200 from 250.
Ability power reduced to 25 from 30.
Starlit Grace chain heal reduced to 30% from 40%.
Starlit Grace chain shield reduced to 35% from 45%.
14.18
Bug Fix: Starlit Grace SFX for applying the shield to allies is no longer audible to enemies through the Fog of War.
Stats: 250 health, 125% base mana regeneration, 30 ability power, 20 ability haste.
Unique Passive - Starlit Grace:Healing or shielding an allied champion chains the effect to the other nearest allied champion within 800 units of them (excluding yourself), granting them 40% of the heal or 45% of the original shield. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.
Stats: 200 health, 100% base mana regeneration, 35 ability power, 20 ability haste.
Unique Passive - Starlit Grace:Healing or shielding an allied champion chains the effect to the other nearest allied champion within 800 units of them (excluding yourself), granting them 35% of the heal or 40% of the shield. If no other allied champions are in the radius, grant the same target an additional 25% of the heal or 30% of the shield.
Mythic Passive: Empowers each of your other Legendary items with 5% heal and shield power.
Stats: 300 health, 200% base mana regeneration, 65 ability power, 25 ability haste.
13.13
Bug Fix: Amount of chain shield granted is now based on allies shielded instead of number of shields per spell cast.
13.12
Chain heal changed to 35% at all levels from 20% to 40%.
Chain shield increased to 40% at all levels from 30% to 40%.
Bonus single target heal changed to 25% at all levels from 15% to 30%.
Bonus single target shield increased to 30% at all levels from 20% to 30%.
Mythic passive changed to 5% heal and shield power from 5 ability haste.
13.11
Chain heal increased to 20% to 40% from 20% to 35%.
Bonus single target heal increased to 15% to 30% from 15% to 25%.
13.10
Total cost reduced to 2300 g from 2500 g.
Combine cost reduced to 550 g from 750 g.
Ability power reduced to 35 from 40.
Unique Passive - Starlit Grace:
New Effect:Healing or shielding an allied champion chains the effect to the nearest ally within 800 units of them (excluding yourself), granting them 20% to 35% of the heal or 30% to 40% of the shield. If no other allies are in the radius, grant the same target an additional 15% to 25% of the heal or 20% to 30% of the shield.
Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing
12.14
Number of stacks reduced to 4 from 5.
Maximum heal and shield power reduced to 20% from 25%.
12.10
Heal and shield power per stack reduced to 5% from 6%.
Maximum heal and shield power reduced to 25% from 30%.
Base heal reduced to 60 from 70.
Mythic passive heal reduced to 8 from 10.
12.7
Heal and shield power per stack reduced to 6% from 7%.
Maximum heal and shield power reduced to 30% from 35%.
11.13
Heal and shield power per stack increased to 7% from 6%.
Maximum heal and shield power increased to 35% from 30%.
11.11
Heal and shield power per stack increased to 6% from 4%.
Maximum heal and shield power increased to 30% from 20%.
11.9
Starlit Grace base heal increased to 70 from 60.
11.8
Unique Passive - Starlit Grace:
New Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 60 (2 second cooldown). Each second spent in combat with champions increases heal and shield power by 4%, stacking up to 5 times for a maximum of 20%.
Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 50 to 100 (2 second cooldown). Each second spent in combat with champions increases this heal by 12.5%, stacking up to 4 times for maximum of 50%.
Mythic passive changed to increasing Starlit Grace's heal by 10 from 5 ability haste.
11.7
Bug Fix:Seraphine can no longer trigger Starlit Grace heal when Stage Presence grants Notes based on nearby allies. She should only be able to trigger Starlit Grace when she directly damages enemies and casts actual abilities on allies.
Bug Fix: Fixed a bug where AoE shields like Defiance and Surround Sound would not trigger Starlit Grace.
Bug Fix: Fixed a bug where Lux would trigger Starlit Grace by casting Lucent Singularity, regardless of if she hit an enemy.
11.4
Base heal reduced to 50 to 100 from 70 to 100.
Maximum heal reduced to 75 to 150 from 105 to 150.
10.25
Total cost reduced to 2500 g from 2700 g.
Combine cost reduced 800 g from 900 g.
Base heal increased to 70 to 100 from 60 to 90.
Healing amplifier reduced to 12.5% from 25%.
Maximum healing amplification reduced to 50% from 100%.
Maximum heal reduced to 105 to 150 from 120 to 180.
Improved visual effects when in combat.
10.24
Base heal increased to 60 to 90 from 30 to 60.
Healing amplifier reduced to 25% from 37.5%.
Maximum healing amplification reduced to 100% from 150%.
Maximum heal increased to 120 to 180 from 75 to 150.
Bug Fix: Heal now properly triggers if you're out of combat and cast an ability on an ally who is in combat.
10.23
Bug Fix: Heal now properly triggers if you're in combat and cast an ability on an ally who isn't in combat.
Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
Unique Passive - Starlit Grace: When affecting champions with attacks or abilities in combat, heal the ally with the most missing health for 30 to 60 (2 second cooldown). Each second spent in combat with champions increases this healing effect by 37.5%, stacking up to 4 times for a 150% increase.
Mythic Passive: Empowers your other Legendary items with 5 ability haste.
Limited to 1 Mythic item.
Stats
+25Ability Power
+200Health
+20Ability Haste
+125%Base Mana Regen
Recipe
++500 g = 2,200 g
Available in
Summoner's Rift · URF · One for All · Swiftplay · Ultimate Spellbook · ARAM · Nexus Blitz · Arena
health
for 60 (2 second cooldown). Each second spent in combat with champions grants 5% heal and shield power, stacking up to 4 times for
maximum
of 20%.
Mythic passive changed to 5 ability haste from increasing Starlit Grace's heal by 8.