Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste.
Unique Passive · Command
Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.
Base mana regeneration increased to 150% from 125%.
Removed Unique Passive - Coordinated Fire: Non-basic attackcast instances that slow or immobilize enemy champions mark them for 5 seconds. Allied champions that damage marked enemies consume the mark to deal 10% of the target's current healthbonus magic damage (9 second cooldown per target, shared between all users of Imperial Mandate; starts upon mark application).
New Unique Passive - Control: Immobilizing abilities gain 15 ability haste.
New Unique Passive - Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 6%. Subsequent immobilizes against a target extend the duration of the effect.
14.19
Total cost reduced to 2250 g from 2300 g.
Combine cost increased to 500 g from 400 g.
Removed: Coordinated Fire no longer grants 25% bonus movement speed for 2 seconds to the user and the triggering ally.
14.7
Coordinated Fire damage reduced to 10% of target's current health from 12%.
14.2
Bug Fix: Debuff VFX now is properly synced with the actual debuff duration.
Stats: 125% base mana regeneration, 60 ability power, 20 ability haste.
Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions mark them for 5 seconds. Allied champions that damage marked enemies consume the mark to deal 12% of the target's current healthbonus magic damage and grant you and the triggering ally 25% bonus movement speed for 2 seconds (9 second cooldown per champion, starts upon mark application).
Stats: 100% base mana regeneration, 55 ability power, 20 ability haste.
Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 40 to 60bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 80 to 120bonus magic damage and grant you and the triggering ally 25% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
Stats: 55 ability power, 20 ability haste, 100% base mana regeneration.
Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 35 to 75bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 70 to 150bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
Limited to 1 Imperial Mandate
12.11
Bug Fix: Coordinated Fire's debuff now properly displays its icon in the affected unit's debuff bar.
11.20
Initial damage increased to 45 to 75 from 36 to 60.
Bug Fix: Now properly attributes mark damage to whoever hits the mark.
11.7
Bug Fix: If an item with an active passive is on cooldown and the player moves Imperial Mandate onto its slot, it will no longer copy the former item's remaining cooldown.
11.3
Bug Fix: Coordinated Fire now properly goes on cooldown upon the disable, rather than after the mark is consumed.
11.2
New Effect: Cooldown for both damage instances now starts on mark application rather than having only a cooldown on the mark detonation.
10.25
Total cost reduced to 2500 g from 2700 g.
Combine cost reduced to 750 g from 850 g.
Initial damage reduced to 36 to 60 from 60 to 100.
Ally damage increased to 90 to 150 from 60 to 100.
Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 60 to 100bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 60 to 100bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per enemy champion).
Mythic Passive: Empowers your other Legendary items with 15 ability power.
Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
Unique Passive - Coordinated Fire: Abilities that slow or immobilize enemy champions deal 45 to 75bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 90 to 150bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per champion, starts upon mark application).
Mythic Passive: Empowers other Legendary items with 15 ability power.