Reduces 30% / 10% of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second.
Unique Passive · Defy
If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds.
Patch history
25.8
Bug Fix: If Bloodletter's Curse Vile Decay has been applied on an enemy that has equipped Death's Dance, Bloodsong
Expose Weakness
no longer causes Ignore Pain to unintentionally store additional damage to them from receiving magic damage, based on the magic resistance they have lost.
Unique Passive - Ignore Pain: Stores 35% / 15% of all post-mitigation physical damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
Unique Passive - Defy:
10.13
Damage storing for ranged champions reduced to 10% from 20%.
Bug Fix: The last tick of stored damage now properly kills the target champion instead of leaving them at 1 health.
9.23
Bug Fix: Passive no longer infinitely triggers Dragon Soul.
9.11
Bug Fix: Getting damaged by an Summon Aery user while having Death's Dance equipped no longer causes Summon Aery to continuously deal damage to the player.
9.7
Bug Fix: Omni-vamp now properly grant reduced healing from pets.
9.1
Bug Fix: No longer grants an excessive amount of healing from Fear Beyond Death against Undying Rage or Rebirth.
8.24
Healing changed to all types of damage from only physical damage.
7.9
Attack damage increased to 80 from 75.
Damage taken dealt as a bleed effect increased to 30% from 15%.
7.6
Undocumented: Bleed effect now doesn't cancel Recall.
Unique passive: Instantly heal for 12% of all physical damage dealt. Area of effect physical damage only heals 4% for every unit affected.
Unique passive: Stores 12% of all physical and magical damage received, and is taken as a damage over time instead, dealing one-third of the stored damage every second.
Unique Passive: Instantly heal for 15% of all damage dealt. Area damage and pet damage only heal 5% for every unit affected.
Unique Passive: Stores 30% / 10% of all post-mitigation physical and magic damage received, which is successively taken as damage over time true damage instead, dealing one-third of the stored damage every second.
Damage storing for ranged champions reduced to 20% from 30%.