Zeri will start the game with one point already allocated in Burst Fire!, allowing her to allocate the other two to her other abilities.
Abilities
PassiveLiving Battery
Zeri's Attacks deal magic damage and are treated as Abilities. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack deals bonus damage.
QBurst Fire0s
Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack.
WUltrashock Laser12/11/10/9/8s50/60/70/80/90
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
ESpark Surge24/22.5/21/19.5/18s90/85/80/75/70
Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches.
RLightning Crash80/75/70s100
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
Patch history
26.18 · Sep 10, 2026
Ultrashock Laser
AD ratio reduced to 100% AD from 120% AD.
26.16 · Aug 12, 2026
Stats
Base magic resistance increased to 33 from 30.
Magic resistance growth reduced to 1.1 from 1.3.
26.10 · May 13, 2026
Burst Fire
Bonus attack damage increased to 60% excess bonus attack speed from 50%.
Total base damage increased to 22 to 38 from 21 to 33.
Base damage per hit increased to 3.14 to 5.43 from 3 to 4.71.
Ultrashock Laser
Bug Fix: When using WASD controls, fixed a bug where it would fire in the wrong direction when wallriding with Spark Surge.
Lightning Crash
Bug Fix: Basic attacks now correctly increase duration by 2.5 seconds instead of 1.5.
26.9 · Apr 29, 2026
Living Battery
Target range increased to 550 units from 500.
Burst Fire
Removed: No longer forces quick cast.
Stats
Attack range increased to 550 units from 500.
1 This does not affect Living Battery attack.
2 This will be fixed next patch.
Living Battery
Execute threshold base value increased to 70 to 160 from 6*10 + (6*25-6*10)/17*(x-1).
Execute threshold AP ratio increased to 20% AP from 18% AP.
26.1 · Jan 8, 2026
Burst Fire
Bug Fix: No longer can be cast during the effects of an ally Tempered Fate or Fate's Call.
Ultrashock Laser
AD ratio reduced to 120% AD from 130% AD.
Critical damage formula now modifies critical damage bonuses by 75% (from previously no modifier/100%).
Base critical strike damage unchanged at 175%.
Spark Surge
Base damage reduced to 17 to 25 from 20 to 28.
Bonus AD ratio reduced to 10% bonus AD from
26 older patches
25.24 · Dec 3, 2025
Burst Fire
Undocumented / New Effect: Is now special-cased to be sealed while Zeri is affected by all cast-inhibiting crowd control.
1 This applies to current crowd control in the game, future ones must be special-cased as well.
Undocumented / New Effect: Is now special-cased to be unaffected by silence.
1 Polymorphing crowd control will continue affecting Zeri as normal under the assumption she becomes "disarmed".
25.23 · Nov 19, 2025
Lightning Crash
Bonus movement speed per Hypercharged stack increased to 1% from 0.5%.
Base stats
Health600 +110/lvl
Mana250 +45/lvl
Attack Damage56 +2/lvl
Attack Speed0.658 +2/lvl
Armor24 +4.2/lvl
Magic Resist33 +1.1/lvl
Base Health Regen3.25 +0.7/lvl
Base Mana Regen6 +0.8/lvl
Move Speed330
Range550
Ranged · Resource: Mana
Burst Fire
Bonus attack damage reduced to 50% excess bonus attack speed from 70%.
Total base damage increased to 21 to 33 from 15 to 23.
Base damage per hit increased to 3 to 4.71 from 2.14 to 3.29.
Total AD ratio reduced to 102 to 110% AD from 104 to 120% AD.
AD ratio per hit reduced to 14.57 to 15.71% AD from 14.86 to 17.14% AD.
New Effect: Now forces quick cast.
Undocumented: Damage dealt to the first target is no longer tagged as area of effect.
Ultrashock Laser
AP ratio increased to 50% AP from 25% AP.
Base critical damage reduced to 150% from 175%.
Bonus critical damage reduced to 50% bonus critical strike damage from 75%.
Spark Surge
Base damage increased to 22 to 30 from 15 to 23.
Removed: Bonus damage no longer scales with 10% bonus AD.
Removed: Cooldown reduction is no longer triggered from hitting enemies with Ultrashock Laser or Lightning Crash.
New Effect: Cooldown reduction can now be triggered from hitting any enemy, rather than only enemy champions.
Tooltip no longer mentions that Living Battery do not reduce the cooldown.2
The behavior is unchanged however.2
Lightning Crash
Nova bonus AD ratio reduced to 60% bonus AD from 100%.
Overcharged bonus movement speed increased to 15% from 10%.
Bonus movement speed per Hypercharged stack increased to 1.5% from 1%.
Hypercharged stack duration increased to 2.5 seconds from 1.5.
12%
.
Burst Fire bonus damage critical strike chance ratio increased to 0% to 100% from 0% to 85%.
New Effect: Burst Fire bonus damage now scales with 0% to 100%bonus critical damage.
Lightning Crash
Base damage reduced to 150 to 350 from 200 to 400.
25.12 · Jun 11, 2025
Lightning Crash
Nova base damage increased to 200 to 400 from 175 to 375.
Nova bonus AD ratio increased to 100% bonus AD from 85%.
Chain lightning damage increased to 40% AD from 30% AD.
25.8
Lightning Crash
Chain lightning damage increased to 30% AD from 25% AD.
14.18
Living Battery
Charged attack base damage changed 75 to 160 from 90+(110/17)*(x-1)*(0.7025+0.0175*(x-1)). Formula changed.
Charged attack health ratio changed to 1% to 11% of target's maximum health from 1+(14/17)*(x-1)*(0.7025+0.0175*(x-1)). Formula changed.
14.8
Stats
Base health reduced to 600 from 630.
14.3
Stats
Base attack damage increased to 56 from 53.
Lightning Crash
Cooldown reduced to 80 to 70 seconds from 100 to 70.
13.24
Stats
Attack damage growth increased to 2 from 1.3.
Ultrashock Laser
Base damage increased to 30 to 190 from 20 to 180.
13.19
Stats
Base movement speed reduced to 330 from 335.
13.14
Burst Fire
Bug Fix: Now deals the correct amount of damage against Jack in the Box.
Undocumented - Estimated: The projectiles are now tagged as dealing area damage.
Spark Surge
Undocumented - Estimated: Secondary target first hit damage is no longer tagged as basic damage, consistent with all the other secondary hits which are tagged proc damage.
13.12
Stats
Base movement speed increased to 335 from 330.
Living Battery
Tooltip now contains information about Zeri's basic attacks.
Removed Innate:Zeri absorbs the energy of shields she damages, granting herself a shield equal to 45% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
Removed Innate - Gotta Zip!: Whenever Zeri gains a shield, she gains 10% bonus movement speed for 2 seconds.
Burst Fire
Removed: No longer triggers Spellblade.
Spark Surge
Critical strike chance ratio increased to 0% to 85% from 0% to 65%.
13.7
Stats
Health growth reduced to 110 from 115.
Living Battery
Shield steal reduced to 45% from 60%.
Lightning Crash
Bonus AD ratio reduced to 85% bonus AD from 100%.
13.1
Stats
Attack damage growth reduced to 1.3 from 1.5.
Burst Fire
Total base damage reduced to 15 to 23 from 15 to 27.
Base damage per hit reduced to 2.14 to 3.29 from 2.14 to 3.86.
12.23
Stats
Base movement speed increased to 330 from 325.
Base attack damage increased to 53 from 50.
Base armor increased to 24 from 20.
Base health increased to 630 from 600.
Attack speed ratio increased to 0.625 from 0.568.
Health growth increased to 115 from 109.
Basic Attack
Charged AP ratio increased to 110% AP from 90% AP.
Living Battery
Removed: Bonus movement speed is no longer multiplicative.
Bonus movement speed duration reduced to 2 seconds from 3.
Burst Fire
Cast range reduced to 750 units from 825.
Bonus attack damage increased to 70% excess bonus attack speed from 60%.
Total base damage increased to 15 to 27 from 8 to 20.
Base damage per hit increased to 2.14 to 3.86 from 1.14 to 2.86.
Total AD ratio increased to 104 to 120% AD from 100 to 120% AD.
AD ratio per hit increased to 14.86 to 17.14% AD from 14.29 to 17.14% AD.
Ultrashock Laser
Damage type changed to physical from magic.
Base damage increased to 20 to 180 from 20 to 160.
AD ratio increased to 130% AD from 100% AD.
AP ratio reduced to 25% AP from 40% AP.
Cast time changed to 0.55;0.528;0.495;0.462;0.429;0.396;0.363;0.33;0.3 seconds from 0.594 (at base attack speed).
Cast winddown time removed.
Missile speed increased to 2500 from 2200.
Laser delay increased to 0.85 seconds from 0.75.
Spark Surge
Mana cost changed to 90 to 70 from 80 at all ranks.
Cooldown reduced to 22 to 18 seconds from 24 to 18.
Removed: Effect no longer ends after 3 casts of Burst Fire.
Duration reduced to 5 seconds from 6.
New Effect: Now deals 20 to 28(+ 12% bonus AD)(+ 20% AP)bonus magic damage on-hit to the first enemy hit by Burst Fire while active. This damage is increased by 0% to 65%.
Burst Fire pierce damage increased to 80 to 100% from 60 to 100%.
Self reveal distance increased to 1500 units from 850.
Lightning Crash
New:
Zeri discharges a nova of electricity around her that deals 175 to 375(+ 100% bonus AD)(+ 110% AP)magic damage to nearby enemies.
If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 5 seconds. Damaging an enemy increases the duration by 1.5 seconds, up to its original duration.
Overcharge:Zeri gains 30% bonus attack speed and 10% bonus movement speed. Burst Fire 3 is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed. These attacks chain to the nearest visible enemy within 650-units of the target, up to 4 subsequent targets, dealing 25% ADphysical damage, which can critically strike for 18.75 ADbonus physical damage.
Additionally, Zeri generates stacks from hitting enemy champions, gaining 0.5% bonus movement speed per stack for 1.5 seconds. She generates 1 stack for each one she hits with a Basic Attack 2 basic attack or ability, increased to 3 on abilities that critically strike. Burst Fire 3 grants stacks only against the first target hit.
Old:
Zeri discharges a nova of electricity around her that deals 150 to 350(+ 80% bonus AD)(+ 80% AP)magic damage to nearby enemies.
If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds.
Overcharge:Zeri gains 30% bonus attack speed. Burst Fire 3 is empowered to have a 20% shorter cast time and instead fire 3 rounds that travel with increased speed and deal 5 to 15(+ 15% AP)bonus magic damage to the first enemy hit and the nearest visible enemy within 450-units of the target, chaining up to 4 subsequent targets. Secondary targets are dealt 25% ADphysical damage, which can critically strike for 18.75 ADbonus physical damage. The bonus magic damage is affected by critical strike modifiers.
Additionally, Zeri generates stacks of Overcharge from hitting enemy champions, gaining 0.5% bonus movement speed per stack. She generates 1 stack for each one she hits with a Basic Attack 2 basic attack or ability, increased to 3 on abilities that critically strike and 8 on Lightning Crash. Burst Fire 3 grants stacks only against the first target hit. Overcharge's duration is extended by 2 seconds whenever Zeri generates a stack, up to its original duration.
12.18
Ultrashock Laser
Bug Fix: Missile no longer fails to transform into a laser when passing through certain spots of terrain.
12.17
Burst Fire
Bug Fix: Animation no longer leaves vision for longer than intended when it killed minions.
12.16
Burst Fire
Total AD ratio reduced to 100 to 120% AD from 105 to 125% AD.
AD ratio per hit reduced to 14.29 to 17.14% AD from 15 to 17.86% AD.
Ultrashock Laser
AD ratio reduced to 100% AD from 130% AD.
AP ratio reduced to 40% AP from 60% AP.
12.14
Basic Attack
Removed: Uncharged basic attacks no longer deal 600% damage against targets below 35% maximum health.
Damage at 600% was equivalent to 6*10+(6*15/17)*(x-1)*(0.7025+0.0175*(x-1))(+ 18% AP).
New Effect: Uncharged basic attacks now execute targets below 60 to 150(+ 18% AP) health.
Does not execute if the target is shielded or invulnerable.
Lightning Crash
Chain lightning base damage reduced to 5 to 15 from 10 to 20.
12.12
Lightning Crash
Bonus movement speed per stack reduced to 0.5% from 1%.
Stats
Health regeneration growth increased to 0.7 from 0.55.
Ultrashock Laser
Base damage increased to 20 to 160 from 10 to 150.
AD ratio reduced to 130% AD from 150% AD.
AP ratio reduced to 60% AP from 70% AP.
12.11
Basic Attack
Charged health ratio reduced to 1+(14/17)*(x-1)*(0.7025+0.0175*(x-1)) of target's maximum health (quadratic growth formula) from 3% to 15% (linear, reaching the maximum value before level 18).
Burst Fire
Total AD ratio reduced to 105 to 125% AD from 110 to 130% AD.
AD ratio per hit reduced to 15 to 17.86% AD from 15.71 to 18.57% AD.
Spark Surge
Cooldown increased to 24 to 18 seconds from 22 to 16.
Basic Attack
Health ratio increased to 3% to 15% of target's maximum health from 1 to 4 for 7;5 to 10.
Charged AP ratio increased to 90% AP from 80% AP.
Removed: Charged attack no longer slows by 18% to 50% for 1 second.
Burst Fire
Total base damage increased to 8 to 20 from 7 to 15.
Base damage per hit increased to 1.14 to 2.86 from 1 to 2.14.
Total AD ratio increased to 110 to 130% AD from 110 to 120% AD.
AD ratio per hit increased to 15.71 to 18.57% AD from 15.71 to 17.14% AD.
Ultrashock Laser
New Effect: Now critically strikes for 75 bonus damage against champions and monsters if it collides with terrain.
Reduces Spark Surge cooldown by 1.5 seconds and grants 3 stacks of Lightning Crash.
AD ratio increased to 150% AD from 140% AD.
Slow reduced to 30 to 50% from 30 to 70%.
Cooldown reduced to 12 to 8 seconds from 13 to 9.
Spark Surge
Cooldown reduced to 22 to 16 seconds from 26 to 20.
Cooldown reduction reduced to 0.5 seconds from 1.
Cooldown reduction on critical strikes reduced to 1.5 seconds from 3.
Lightning Crash
New Effect: Stacks are now capped at 100000 stacks.
Stack per champion hit increased to 8 from 4.
Bonus movement speed per stack reduced to 1% from 1.5%.
Cooldown reduced to 100 to 70 seconds from 120 to 70.
12.10
Stats
Base health increased to 600 from 530.
Health growth increased to 109 from 95.
Armor growth increased to 4.2 from 3.
Magic resistance growth increased to 1.3 from 0.5.
12.7
Stats
Base health increased to 530 from 500.
Ultrashock Laser
Slow duration increased to 2 seconds at all ranks from 1 to 2.
AD ratio increased to 140% AD from 120% AD.
Spark Surge
Cooldown reduced to 26 to 20 seconds from 28 to 22.
Cooldown reduction per Burst Fire critical strike increased to 2 seconds from 1.
Lightning Crash
Stack per Burst Fire critical strike increased to 2 from 1.
Stats
Base armor reduced to 20 from 22.
Base attack damage reduced to 50 from 53.
Attack damage growth reduced to 1.5 from 2.
Health growth increased to 95 from 90.
Burst Fire
Total base damage reduced to 7 to 15 from 10 to 30.
Base damage per hit reduced to 1 to 2.14 from 1.43 to 4.29.
Total AD ratio increased to 110 to 120% AD from 110% AD at all ranks.
AD ratio per hit increased to 15.71 to 17.14% AD from 15.71% AD at all ranks.
New Effect: Now only applies on-hit and on-attack effects to the first enemy hit.
Now only reduces Spark Surge cooldown and stacks Lightning Crash once per cast.
Ultrashock Laser
Base damage reduced to 10 to 150 from 40 to 180.
AD ratio increased to 120% AD from 100% AD.
AP ratio increased to 70% AP from 60% AP.
Spark Surge
Cooldown changed to 28 to 22 seconds from 23 at all ranks.
New Effect: Cooldown is now reduced by an extra second if Burst Fire critically strikes.
Lightning Crash
Cooldown changed to 120 to 70 seconds from 100 to 80.
New Effect: Now grants an extra stack if Burst Fire critically strikes.
12.5
Stats
Base attack damage reduced to 53 from 58.
Health growth increased to 90 from 85.
Base armor reduced to 22 from 23.
Armor growth reduced to 3 from 3.5.
Basic Attack
Health ratio reduced to 1 to 4 for 7;5 to 10 of target's maximum health from 3+(17/17)*(x-1)*(0.7025+0.0002*(x-1)).
Burst Fire
Total base damage increased to 10 to 30 from 9 to 25.
Base damage per hit increased to 1.43 to 4.29 from 1.29 to 3.57.
Spark Surge
Cooldown increased to 23 seconds at all ranks from 23 to 19.
Lightning Crash
Bonus movement speed per stack reduced to 1.5% from 2%.
Stack per champion hit increased to 4 from 3.
12.4
Basic Attack
Uncharged base damage reduced to 10+((25-10)/17)*(x-1)*(0.7025+0.0175*(x-1)) from 15+((40-15)/17)*(x-1)*(0.7025+0.0175*(x-1)).
Uncharged AP ratio reduced to 3% AP from 4% AP.
Uncharged bonus damage factor against low health targets increased to 500% from 300%.
Uncharged base damage against low health targets reduced to 60+((150-60)/17)*(x-1)*(0.7025+0.0175*(x-1)) from 60+((160-60)/17)*(x-1)*(0.7025+0.0175*(x-1)).
Uncharged AP ratio against low health targets increased to 18% AP from 16% AP.
Charged slow duration reduced to 1 second from 1.5.
New Effect: Base damage is now factored into its critical strike damage.
Ultrashock Laser
Cooldown changed to 13 to 9 seconds from 10 at all ranks.
Slow reduced to 30 to 70% from 50 to 70%.
Spark Surge
Cooldown increased to 23 to 19 seconds from 23 to 17.
Cooldown reduction reduced to 1 second from 1.5.
Lightning Crash
Bonus attack speed reduced to 30% at all ranks from 30 to 40%.
12.3
General
Bug Fix: Several VFX now properly display correctly upon reconnecting to a game.
Stats
Base movement speed reduced to 325 from 330.
Basic Attack
Health ratio reduced to 3+(17/17)*(x-1)*(0.7025+0.0002*(x-1)) of target's maximum health from 3+(17/17)*(x-1)*(0.7025+0.0175*(x-1))
Burst Fire
Bug Fix:Runaan's Hurricane Winds Fury now triggers even if she is facing away from the target when the rounds hit.
Spark Surge
Bug Fix: Now properly vaults over Crystallize and Pillar of Ice instead of dashing over them.
Lightning Crash
Chain lightning base damage reduced to 10 to 20 from 10 to 30.
New Effect: Chain lightning magic damage can now critically strike.
12.2
Lightning Crash
New Effect: Bonus magic damage now only applies once per attack, rather than as an on-hit effect.
Basic Attack
Zeri generates 1 charge for every 40 units she travels by any means and 10 charge every time she casts Burst Fire, up to a maximum of 100 charge. Her basic attacks consume charge to deal modified damage. Zeri gains maximum charge when the game starts and upon respawning.
Basic Attack:Zeri zaps her target, becoming non-projectile and applying spell effects as spell damage. Zeri's basic attacks cannotcritically strike nor trigger on-hit and on-attack effects.
While not at full charge, Zeri's attacks consume 10 charge to deal 15+(25/17)*(x-1)*(0.7025+0.0175*(x-1))(+ 4% AP)magic damage. Against enemies below 35% health, this is increasedto 4*15+(4*25/17)*(x-1)*(0.7025+0.0175*(x-1))(+ 16% AP).She may still use an uncharged attack even while below 10 charge.
At full charge, Zeri's next attack will consume all charge to deal 90+(110/17)*(x-1)*(0.7025+0.0175*(x-1))(+ 80% AP)(+ 3+(17/17)*(x-1)*(0.7025+0.0175*(x-1)) of target's maximum health)magic damage and slow the target by 20% to 40% for 1.5 seconds. The damage based on the target's health ratio is capped at 300 against monsters.
Zeri's basic attacks have 500 attack range and are non-projectiles.
Living Battery (Innate)
Innate:Zeri absorbs the energy of shields she damages, shielding herself equal to 60% of the post-mitigation damage dealt to the shield. Each instance of shield gained by Living Battery lasts for 3 seconds.
Innate: Whenever Zeri receives a shield, she gains 10% bonus movement speed for 3 seconds.
Burst Fire (Q)
Passive:Zeri'sslow application from a Basic Attack 2 basic attack has its strength increased to 20 to 40%.
Active:Zeri fires a burst of 7 rounds in the target direction that deal a total of 10 to 30(+ 110% AD)physical damage to the first enemy hit.
Burst Fire's effects are treated as a basic attack; it can hit any enemy unit a typical basic attack can, deals basic damage, can critically strike for 82.5 ADbonus damage and apply on-hit and on-attack effects at 100% effectiveness once on each target struck. Burst Fire's cooldown and cast time scale down with attack speed, with the maximum of 1.5 attacks per second. 50% of attack speed in excess of the cap is converted into bonus attack damage.
Cost: None
Cooldown: (1/Zeri'sattack speed) seconds.
Range: 825, Width: 80, Speed: 2600 / 3400.
Ultrashock Laser (W)
Active:Zeri fires an electric pulse in the target direction that deals 40 to 180(+ 100% AD)(+ 60% AP)magic damage to the first enemy hit and slows them by 50 to 70% for 1 to 2 seconds. If the pulse collides with terrain, it transforms into a laser in a line from the point of impact that grants sight of the area for 1.75 seconds and fires after 0.75 seconds, applying the same effects to all enemies caught within.
Active:Zeridashes in the target direction. Afterwards, she empowers her next 3 casts of Burst Fire 2 within 6 seconds, causing them to pierce through enemies, though dealing 80 to 100% damage after the first and not applying attack effects to secondary targets. This damage is affected by critical strike modifiers.
Zeri will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and revealing herself while there are enemy champions within 800 units of her.
Spark Surge's cooldown is reduced by 1.5 seconds for every champion Zeri hits with Basic Attack 2 basic attacks or abilities.
Spark SurgeresetsZeri's basic attack timer and Burst Fire cooldown. Zeri can cast Ultrashock Laser and Lightning Crash while dashing.
Active:Zeri discharges a nova of electricity around her, dealing 150 to 350(+ 80% bonus AD)(+ 80% AP)magic damage to all nearby enemies.
If Lightning Crash hits at least one enemy champion, Zeri becomes Overcharged for 6 seconds, and gains 3 stacks of Overcharge per champion hit. Each stack grants her 2% bonus movement speed. She gains a stack of Overcharge each time she hits an enemy champion with a Basic Attack 2 basic attack or ability, refreshing the duration of Overcharge by 2 seconds in the process.
While Overcharged, Zeri gains 30 to 40% bonus attack speed and deals 10 to 30(+ 15% AP)bonus magic damageon-hit, and empowers Burst Fire 3 to instead fire 3 rounds over a 20% shorter cast time that are electrified and travelling with increased speed. These rounds deal the bonus magic damage to the target struck and the closest visible enemy, chaining up to 4 subsequent targets. Secondary targets are dealt 25% ADphysical damage, which can critically strike for 43.75 ADphysical damage.