New Effect: Passively generates 1 stack every 5 seconds.
Abilities
PassiveGlorious Evolution
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
QSiphon Power9/8/7/6/5s45/50/55/60/65
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack.
Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
WGravity Field17/16/15/14/13s65
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned.
Augment: Viktor's spells apply a slow to enemies.
E
Hextech Ray
12/11/10/9/8s
60/70/80/90/100
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path.
Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
RArcane Storm120/100/80s100
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor.
Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Patch history
26.16 · Aug 12, 2026
Arcane Storm
Bug Fix: Fixed a bug where the lightning VFX would stretch across the screen in certain situations.
26.8 · Apr 15, 2026
Arcane Storm
Cooldown changed to 100 to 60 seconds.
25.24 · Dec 3, 2025
Siphon Power
Base shield increased to 40 to 140 from 40 to 115.
Shield AP ratio increased to 25% AP from 18% AP.
Bug Fix: Corrected tooltip AP ratio. No gameplay change.
25.17 · Aug 27, 2025
Siphon Power
Bug Fix: Tooltip now notes the correct buff duration for Discharge's attack of 4 seconds instead of 3.5.
25.15 · Jul 30, 2025
Siphon Power
Undocumented / Bug Fix: Tooltip has been corrected to note the stated damage is the total damage dealt instead of an "additional" amount.
Arcane Storm
Bug Fix: Spell shields are no longer consumed by a strike without blocking its damage.
35 older patches
25.6
Glorious Evolution
If a level up occurs while an Augment point is gained, no longer requires the player to have to gain another Augment point before they are able to apply it to any ability, and causing the Augment point icons in the HUD to remain greyed out and unusable until that point.
Hex Fragments generated per large minion and epic monster kill increased to 10 from 5.
Hex Fragments generated per champion takedown reduced to 20 from 25.
Removed: Arcane Storm is no longer automatically augmented once all of his basic abilities have been augmented; it requires gaining a fourth augment.
Arcane Storm cannot be augmented until after all of his basic abilities have been augmented.
Bug Fix: Killing a champion clone no longer improperly generates 25 Hex Fragments.
Siphon Power
Base shield increased to 40 to 115 from 27 to 105.
Empowered base shield increased to 64 to 184 from 43.2 to 168.
Gravity Field
Undocumented: Zone radius increased to 340 units from 310.
Zone duration increased to 4.5 seconds from 3.75 seconds.
Slow strength increased to 33 to 45% from 30%.
Slow duration increased to 1 second from 0.25 seconds.
Stack application rate increased to one per 0.25 seconds from one per 0.5 seconds.
Maximum stacks increased to 5 from 3.
Stacks are now consumed upon the fifth stack.
Removed: Enemies no longer become immune to the slow after their stacks are consumed.
Bug Fix: Stack application time is now consistent and is no longer improperly extended by up to 0.25 seconds (total 0.75 seconds of inconsistency over previously 3 ticks).
Hextech Ray
Renamed to Hextech Ray from Death Ray.
Mana cost reduced to 60 to 100 from 70 to 110.
Arcane Storm
Renamed to Arcane Storm from Chaos Storm.
New Effect: Targeting the user now properly follows them instead of stopping upon reaching their location at the time of casting.
New Effect: Augment: Perfect Storm — The singularity now increases in size by 40% and extends its duration by 3 seconds whenever an enemy champion is taken down after having been damaged by the ability. Size can only be increased up to 6 times and the duration can only be extended up to the original duration.
Bug Fix:Relic Shield Spoils of War kills now properly count towards Glorious Evolution.
11.1
Gravity Field
Undocumented/Bug: Can now stun targets which entire it in a particular way multiple times in succession.
10.23
Death Ray
Laser AP ratio reduced to 50% AP from 70% AP.
Aftershock base damage reduced to 20 to 140 from 20 to 180.
Aftershock AP ratio increased to 80% AP from 60% AP.
Stats
Mana growth increased to 45 from 25.
Glorious Evolution
New Innate:Viktor can augment his basic abilities after gaining 100 Hex Fragments. He gains 1 from minion and monster kills, 5 from large minions and 25 from takedowns. Chaos Storm gets augmented once all of his basic abilities have been augmented.
Old Innate:Viktor starts each game with an exclusive Prototype Hex Core, which permanently occupies one of his item slots. For some additional gold g, Viktor can upgrade his Hex Core to increase its bonuses (Hex Core mk-1Hex Core mk-2Perfect Hex Core) and grant him one Evolution point, which he can use to augment one of his basic abilities. Once he augments all of his basic abilities, Viktor automatically augments his ultimate ability, Chaos Storm.
Death Ray
Laser AP ratio increased to 70% AP from 60% AP.
Aftershock AP ratio reduced to 60% AP from 70% AP.
Discharge AP ratio increased to 60% AP from 55% AP.
Damage ratio not updated in the tooltip.
10.9
Siphon Power
Bug Fix: Empowered basic attacks are no longer able to destroy wards in two hits.
10.4
Gravity Field
Bug Fix: When playing on the Chaos side (top side) the Gravity Field will successfully stun enemies walking through or standing on it on the third stack.
10.2
Stats
Bug Fix: No longer loses a significant amount of mana if he upgrades the Prototype Hex Core early into the game. Now properly gains 25 mana per level instead of just Prototype Hex Core mana per level.
9.21
Stats
Base health increased to 530 from 528.04.
Base attack damage increased to 53 from 52.04.
Base armor increased to 23 from 22.72.
Siphon Power
Base damage increased to 60 to 120 from 50 to 110.
Gravity Field
Bug Fix: SFX is no longer noticeably louder when using it against more than one enemy.
9.20
Siphon Power
Bug Fix: Augment: Turbocharge now properly increases shield strength.
Glorious Evolution
Bug Fix:Prototype Hex Core (and its upgrades) stats now update upon purchasing an upgrade rather than when Viktor levels up.
Siphon Power
Removed: Shield no longer scales with 8% of his maximum mana.
New Effect: Now has a base shield of 30 to 115.
Gravity Field
Augment renamed to Augment: Magnetize from Augment: Implosion.
Removed: No longer drags stunned units to the center.
New Effect:Viktor's non-periodic abilities now slow by 20% for 1 second. Does not trigger with subsequent hits of Chaos Storm.
Death Ray
Bug Fix: Augment: Aftershock explosion width increased to 90 units from 80.
Chaos Storm
New Effect: Storm now follows the targeted enemy champion even if Viktor dies.
New Effect: Can now cross walls.
Tick interval reduced to 1 second from 2.
Number of ticks increased to 6 from 3.
Tick base damage reduced to 65 to 145 from 130 to 290.
Tick AP ratio reduced to 45% AP from 85% AP.
Augment renamed to Augment: Perfect Storm from Augment: Velocity.
Augment: Perfect Storm bonus storm movement speed increased to 25% from 20%.
9.17
Gravity Field
Bug Fix: Augment: Implosion stun is now properly cleared by Cleanse.
9.6
Siphon Power
New Effect: Empowered attack portion now activates on-ability-hit procs.
9.1
Chaos Storm
New Effect: Ability icon HUD now shows the remaining duration of the ability.
8.24
General
New walk animation added without boots (currently base skin only).
Siphon Power
Cooldown increased to 9 seconds from 8.
Base damage reduced to 50 from 60.
Death Ray
Cooldown reduced to 12 seconds from 13.
Damage AP ratio increased to 60% AP from 50% AP.
8.22
Siphon Power
Discharge base damage reduced to 20 from 20.
Discharge AP ratio increased to 55% AP from 50% AP.