Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
QMistral Bolt8/7/6/5/4s45/50/55/60/65
Launch a damaging missile that accelerates mid-flight.
WPersonal Space16/15/14/13/12s75
Gain a shield and damage nearby enemies.
ELooming Darkness12s70/80/90/100/110
Summon a damaging and slowing zone that applies Gloom to enemies.
Patch history
26.13 · Jun 24, 2026
Looming Darkness
Cooldown reduced to 12 seconds from 13.
Shadow Surge
Reset time window increased to 8 seconds from 6.
26.8 · Apr 15, 2026
Shadow Surge
Cooldown changed to 110 to 70 seconds.
25.9 · Apr 30, 2025
General
Bug Fix: Corrected Homeguard animation.
14.9
Base stats
Health590 +104/lvl
Mana490 +32/lvl
Attack Damage54 +2.75/lvl
Attack Speed0.669 +1/lvl
Armor23 +4.45/lvl
Magic Resist28 +1.3/lvl
Base Health Regen6.5 +0.6/lvl
Base Mana Regen6 +0.8/lvl
Move Speed335
Range550
Ranged · Resource: Mana
RShadow Surge140/120/100s100
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Stats
Gameplay radius reduced to 55 units from 65.
Pathing radius reduced to 30 units from 35.
14.5
Doom 'n Gloom
Base damage increased to 40 to 150 from 30 to 140.
AP ratio increased to 25% AP from 20% AP.
New Effect: Doom's cooldown is now also partially refunded upon killing units with Looming Darkness.
Champion kills refund the cooldown by 25% and non-champion kills do so by 10%.
11 older patches
13.21
Shadow Surge
Bug Fix: Now properly damages minions and monsters hit by the missile.
Note: This fix was already in effect in the previous patch.
13.17
Mistral Bolt
Base damage increased to 70 to 250 from 60 to 240.
Personal Space
Cooldown reduced to 16 to 12 seconds from 20 to 12.
Shadow Surge
New Effect: Pinging the ability now displays visible targets in chat.
13.13
Doom 'n Gloom
Bug Fix: Now properly applies Gloom to a nearby enemy Galio casting Justice Punch.
13.6
Doom 'n Gloom
Bug Fix: Can no longer mark an enemy Aurelion Sol dashing from Astral Flight with Gloom more than once.
13.1
Doom 'n Gloom
Bug Fix: Ability icon is now properly displayed for its buff icon.
12.13
Mistral Bolt
AP ratio increased to 70% AP from 60% AP.
Cooldown reduced to 8 to 4 seconds from 9 to 5.
12.10
Stats
Base health increased to 590 from 520.
Health growth increased to 104 from 90.
Armor growth increased to 4.45 from 3.25.
Magic resistance growth increased to 1.3 from 0.5.
Personal Space
Base shield reduced to 50 to 150 from 50 to 170.
Shield AP ratio reduced to 75% AP from 80% AP.
12.5
Doom 'n Gloom
Bug Fix: Fixed a bug where marked enemies would sometimes fail to get feared by her Doom-empowered Looming Darkness.
12.1
Shadow Surge
Bug Fix: Fixed a bug where, if she died while casting a consecutive Shadow Surge, its cooldown would not reset.
11.20
Doom 'n Gloom
Bug Fix: Fixed a bug where it would incorrectly mark enemies moved by champion-created terrain, such as Crystallize or Cataclysm.
Shadow Surge
Bug Fix: Fixed a bug where she was able to recast it on Gwen while she was in her Hallowed Mist.
Bug Fix: Shadow's colors have been fixed to match each of their chromas.
11.19
Doom 'n Gloom
Base damage reduced to 30 to 140 from 30 to 180.
Mistral Bolt
Base damage reduced to 60 to 240 from 60 to 260.
Doom 'n Gloom (Innate)
Passive - Doom: Periodically, Vex gains Doom, which empowers her next basic ability to knock down affected enemies and cause them to flee from her for 0.75 to 1.5 seconds, during which they are slowed by 60% to 99%.
Doom's cooldown resets upon respawning. If Looming Darkness triggers Doom, all targets will flee from the center of its area of effect instead.
Innate - Gloom: Nearby enemy champions that dash or blink, as well as targets hit by Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, Mistral Bolt, or Personal Space against a marked target will consume the mark to deal 30 to 180(+ 25% AP)bonus magic damage and refund 25% of Doom's cooldown.
Against marked non-champions, Gloom deals 40% to 60% damage and refunds 10% of Doom's cooldown.
Effect Radius: 1600 .
Static Cooldown:25 to 16 seconds.
Mistral Bolt (Q)
Active:Vex unleashes a wave of mist in the target direction, dealing 60 to 260(+ 60% AP)magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
Active:Vex emits a shockwave around her before the cast time, gaining a shield for 50 to 170(+ 80% AP) for 2.5 seconds and dealing 80 to 240(+ 30% AP)magic damage to all nearby enemies.
Active:Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals 50 to 130(+ 40 to 60% AP)magic damage to all nearby enemies and slows them by 30 to 50% for 2 seconds.
Looming Darkness will cast at max range if cast beyond it.
Active:Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75 to 175(+ 20% AP)magic damage to all enemies hit.
Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and revealing them for the duration. Shadow Surge can be recast while the target is marked.
Recast:Vex commands Shadow to pull her towards the marked target with displacement immunity, upon arrival consuming the mark and dealing them 150 to 350(+ 50% AP)magic damage.
If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.