Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
QShattering Strike11/10.5/10/9.5/9s50
Rell deals magic damage to units in a line, breaking their shields and stunning them.
WFerromancy: Crash Down10s40
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.
Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
EFull Tilt14/13/12/11/10s
40
Passive: Rell gains out of combat Move Speed.
Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
RMagnet Storm120/100/80s100
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
Patch history
26.9 · Apr 29, 2026
* Ferromancy: Mount Up
Bug Fix: Now properly counts as an attack reset for Hail of Blades.
1 This change did not happen and the attack reset still does not count for Hail of Blades.
26.7 · Apr 1, 2026
Full Tilt
Bonus movement speed increased to 15% from 10%.
Increased bonus movement speed increased to 30% from 25%.
Magnet Storm
Base damage increased to 150 to 350 from 120 to 280.
25.17 · Aug 27, 2025
Ferromancy: Crash Down
Bug Fix: Tooltip now notes the proper shield health ratio in accordance with the V25.16 change.
25.16 · Aug 13, 2025
Ferromancy: Crash Down
Shield health ratio reduced to 11% maximum health from 13%.
25.15 · Jul 30, 2025
Ferromancy: Crash Down
Base shield reduced to 20 to 100 from 25 to 125.
30 older patches
14.24
Stats
Base health increased to 640 from 610.
Break the Mold
Resistances reduction per stack increased to 3% from 2%.
Minimum resistances reduction increased to 1.5 to 3 from 1 to 2.
Ferromancy: Crash Down
Base shield increased to 25 to 125 from 15 to 115.
Shield health ratio increased to 13% maximum health from 12%.
14.23
Base stats
Health620 +104/lvl
Mana320 +40/lvl
Attack Damage55 +3/lvl
Attack Speed0.625 +2/lvl
Armor30 +4/lvl
Magic Resist28 +1.8/lvl
Base Health Regen7.5 +0.85/lvl
Base Mana Regen7 +0.7/lvl
Move Speed315
Range175
Melee · Resource: Mana
Stats
Base mana reduced to 320 from 350.
Mana growth reduced to 40 from 45.
Base mana regeneration increased to 7 from 6.
Mana regeneration growth increased to 0.7 from 0.35.
Base armor reduced to 30 from 36.
Armor growth increased to 4.3 from 4.2.
Base magic resistance reduced to 28 from 30.
Magic resistance growth reduced to 1.8 from 2.05.
Attack speed growth increased to 2% from 1.5%.
Attack windup reduced to 18.75% from 21%.
Attack windup time is no longer reduced by 100-(0.42 to 0.39)/0.42*100.
Attack windup modifier increased to 1 (default) from 0.4.
Base movement speed reduced to 315 from 330.
Break the Mold
Minimum resistance steal increased to 1 to 2 from 0.8 to 2.
New Effect: Now deals on-hit magic damage equal to 5% total armor and 5% total magic resistance.
Shattering Strike
Stun duration reduced to 0.65 seconds from 0.75.
Ferromancy: Crash Down
Cooldown reduced to 10 seconds from 11.
Knock up duration reduced to 0.4 seconds from 1.
New Effect: Now also stuns for 0.8 seconds at the start of the displacement.
New Effect - Mounted Alacrity: While Rell is mounted, she passively gains 20 to 40bonus movement speed.
Base shield increased to 15 to 115 from 15.
Ferromancy: Mount Up
Cooldown reduced to 10 seconds from 11.
Stun duration reduced to 0.6 seconds from 1.
Removed:Rell'smovement speed is no longer reduced by 10% while dismounted.
Bonus resistances increased to 15% from 12%.
Bonus attack speed reduced to 20% from 30%.
Full Tilt
Cooldown reduced to 14 to 10 seconds from 15 at all ranks.
Removed - Mounted Alacrity:Rell no longer passively gains 5 to 20 for 6;24 to 40 for 5;45;50bonus movement speed while Mounted, reduced by 50% while in combat.
Effect name moved to Ferromancy: Crash Down.
Removed: Active movement speed no longer ramps up linearly from 75% of its maximum value over the first 2 seconds.
Base movement speed reduced to 10% from 12 to 16%.
Rally movement speed modifier increased to 250% of base from 200%.
Rally movement speed changed to 25% from 24 to 32%.
Removed: No longer has a base damage of 25 to 65.
Removed: Damage no longer scales with 50% AP.
Health ratio increased to 5 to 7% of target's maximum health from 3% at all ranks.
New Effect: Health ratio now scales with 3% per 100 AP.
Monster damage cap increased to 150 to 300 from 150 at all levels.
New Effect: Damage based on the target's health now applies against structures.
New Effect: Damage based on the target's health is now capped at 150 to 300 against structures.
14.18
Full Tilt
Bonus movement speed reduced to 12 to 16% from 12 to 20%.
Increased bonus movement speed reduced to 24 to 32% from 24 to 40%.
14.16
Full Tilt
Bug Fix: Bonus damage no longer improperly counts towards applying the resistances reduction from Break the Mold if applied by Shattering Strike.
14.14
Full Tilt
Bug Fix: Can no longer be used on allies without having vision of them.
14.7
Stats
Magic resistance growth increased to 2.05 from 1.85.
Shattering Strike
Removed: No longer deals 170 to 470bonus damage against monsters.
Ferromancy: Crash Down
Removed: No longer deals 125 to 225bonus damage against monsters.
Ferromancy: Mount Up
Removed: No longer deals 55 to 275bonus damage against monsters.
Full Tilt
Removed: No longer deals 120 to 300bonus damage against monsters.
14.4
Shattering Strike
Removed: No longer destroys shields against monsters.
13.23
Magnet Storm
Bug Fix: Casting the ability in combination with Ferromancy: Crash Down no longer sometimes causes the kinematics drag effect of Magnet Storm to interrupt enemy channeled abilities.
13.18
Full Tilt
Bonus movement speed reduced to 12 to 20% from 15 to 25%.
Increased bonus movement speed reduced to 24 to 40% from 30 to 50%.
13.15
Break the Mold
Bug Fix: Shattering Strike, Ferromancy: Crash Down, Ferromancy: Mount Up, and Magnet Storm no longer apply the resistances reduction before their damage.
Shattering Strike
Bug Fix: Targeting direction now remains absolute during the cast.
Ferromancy: Mount Up
Empowered attack dash speed has been increased.
Bug Fix: Now properly applies the bonus damage to epic monsters at all times.
Bug Fix: Empowered attack no longer sometimes fails to trigger against the Rift Scuttler.
Bug Fix: Empowered attack now properly deals its damage to monsters.
Full Tilt
Bug Fix: Now properly calculates Break the Mold resistances reduction for all stacks rather than excluding one of them.
13.14
Stats
Base armor reduced to 36 from 39.
Break the Mold
Resistance steal per stack reduced to 2% from 3%.
Minimum resistance steal reduced to 0.8 to 2 from 1.25 to 3.
13.13
Stats
Base health regeneration reduced to 7.5 from 8.5.
Base magic resistance reduced to 30 from 32.
Magic resistance growth reduced to 1.85 from 2.05.
Shattering Strike
Bonus monster damage increased to 170 to 470 from 150 to 430.
Ferromancy: Crash Down
Base shield reduced to 15 from 35 to 135.
Ferromancy: Mount Up
Bonus attack speed changed to 30% at all ranks from 15 to 35%.
Full Tilt
Bonus monster damage increased to 120 to 300 from 100 to 280.
13.12
General
Default adaptive force changed to ability power from attack damage.
Bug Fix: Critical strike on-hit VFX now properly lines up with her weapon while dismounted.
Break the Mold
Bug Fix: Can no longer extend passive stacks from the same target.
Shattering Strike
Cast time reduced to 0.4 seconds from 0.5.
Base damage reduced to 60 to 220 from 70 to 230.
Damage against monsters reduced to 100% from 300%.
New Effect: Now deals 150 to 430 bonus damage against monsters.
Bug Fix: No longer changes its targeting direction from using Flash.
Ferromancy: Crash Down
Base damage reduced to 60 to 180 from 70 to 190.
Damage against monsters reduced to 100% from 300%.
New Effect: Now deals 125 to 225 bonus damage against monsters.
Bug Fix: Now properly functions even while affected by crowd control.
Bug Fix: Several visual issues no longer occur from spawning as dismounted.
Bug Fix: Can no longer skip the animation from casting Full Tilt.
Ferromancy: Mount Up
Damage against monsters reduced to 100% from 300%.
New Effect: Now deals 55 to 275 bonus damage against monsters.
Bug Fix: Now properly functions even while affected by crowd control.
Full Tilt
Base damage reduced to 25 to 65 from 35 to 95.
Health ratio reduced to 3% of target's maximum health from 4%.
New Effect: Health ratio is now capped at 150 against monsters.
Damage against monsters reduced to 100% from 250%.
New Effect: Now deals 100 to 280 bonus damage against monsters.
Bug Fix: Now properly functions even while affected by crowd control.
Bug Fix: No longer has animation issues during the cast.
13.11
Stats
Base health regeneration increased to 8.5 from 7.
Health regeneration growth increased to 0.85 from 0.55.
Base armor increased to 39 from 32.
Armor growth increased to 4.2 from 3.
Magic resistance growth increased to 2.05 from 1.
Break the Mold
Resistance steal per stack increased to 3% from 2.5%.
Shattering Strike
Base damage increased to 70 to 230 from 60 to 200.
AP ratio increased to 60% AP from 50% AP.
Damage against monsters increased to 300% from 250%.
Ferromancy: Crash Down
Base shield increased to 35 to 135 from 30 to 130.
Shield health ratio increased to 12% maximum health from 10%.
Knock up duration increased to 1 second from 0.75.
Damage against monsters increased to 300% from 250%.
Ferromancy: Mount Up
Self-slow reduced to 10% from 15%.
Damage against monsters increased to 300% from 250%.
Full Tilt
Base damage increased to 35 to 95 from 25 to 65.
AP ratio increased to 50% AP from 30% AP.
Health ratio increased to 4% of target's maximum health at all ranks from 2 to 4%.
General
Updated ability icons.
Bug Fix: Walk animation no longer freezes when continuously transitioning from the walk animation to the idle animation.
Stats
Base attack speed increased to 0.625 from 0.55.
Attack speed ratio increased to 0.625 from 0.55.
Attack speed growth reduced to 1.5% from 2%.
Armor growth reduced to 3 from 4.2.
Magic resistance growth reduced to 1 from 2.05.
Base movement speed reduced to 330 from 335.
Break the Mold
Resistance steal reduced to 2.5% from 10%.
Minimum resistance reduction reduced to 1.25 to 3 from 5 to 12.
Duration increased to 5 seconds from 4.
Removed: No longer steals 0.5 to 2 resistances from minions.
New Effect: Resistance steal now stacks up to 5 times per target.
New Effect: Abilities now apply one stack per target.
New Effect: Gained resistances remain for the full duration even if a target dies.
Removed: No longer deals 8 to 16bonus magic damage on-hit and Break the Mold'sbonus damage is increased equal to the sum resistances reduced from the target.
Removed: Damaging a new enemy champion no longer refreshes duration on all targets.
Shattering Strike
Base damage reduced to 60 to 200 from 70 to 250.
Damage against monsters increased to 250% from 100%.
Cast time increased to 0.5 seconds from 0.35.
Forward range reduced to 520 units from 685.
Backward range increased to 220 units from 150.
Cooldown increased to 11 to 9 seconds from 9 to 5.
New Effect: Now stuns targets hit for 0.75 seconds.
New Effect: Now lunges forward 100 units when casting.
Does not count as a movement spell.
Removed: Damage is no longer reduced to 50% against targets beyond the first.
Removed: No longer heals herself or an ally tethered with Attract and Repel for 10 to 30(+ 30% AP)(+ 4% of missing health) per champion hit.
Ferromancy: Crash Down
Removed: While Rell is Mounted, no longer gains 5% to 15% bonus movement speed, which is only 20% to 40% as effective for 3 seconds when she takes damage from non-minions and is removed for 4 seconds when she becomes immobilized or polymorphed.
Damage against monsters increased to 250% from 100%.
Base damage reduced to 70 to 190 from 70 to 210.
Base shield reduced to 30 to 130 from 35 to 135.
Shield health ratio reduced to 10% maximum health from 12%.
Slide distance reduced to 320 units from 375.
Effect radius reduced to 180 units from 200.
Dash range reduced to 400 units from 500.
Knock up duration reduced to 0.75 seconds from 1.
Ferromancy: Mount Up
New Effect: Now passively grants her 15 to 35% bonus attack speed and 75 bonus attack range while dismounted.
New Effect: Now reduces her movement speed by 15% while dismounted.
Bonus resistances increased to 12% from 10%.
Removed: Base movement speed is no longer modified to 280 while dismounted.
Removed: Movement speed is no longer capped at 290 to 400 while dismounted.
Damage against monsters increased to 250% from 100%.
New Effect: Active now grants 30% bonus movement speed decaying over 2 seconds.
Removed: Active no longer grants 15% bonus movement speed for 3.5 seconds, increased to 25 to 45% while moving towards enemy champions.
Full Tilt - New E
Cost: 40 mana.
Cooldown: 15 seconds.
Range: 1200 units.
Passive - Mounted Alacrity: While Mounted, Rell gains 5 to 20 for 6;24 to 40 for 5;45;50bonus movement speed, reduced to 50% effectiveness while in combat.
Active:Rell powers up herself and the target allied champion for 3 seconds, both gaining bonus movement speed that ramps up from 75% of the maximum value over the first 2 seconds, up to 15 to 25%, doubled to 30 to 50% while moving towards enemies or an empowered ally within 1200 units. Additionally, Rell's next basic attack or Shattering Strike within 5 seconds creates an explosion in a 300 unit radius, dealing 25 to 65(+ 30% AP)(+ 2 to 4% of target's maximum health) magic damage, increased to 250% against monsters. Against structures, does not apply the damage based on the target's health.
13.4
Attract and Repel
Bug Fix: Can no longer be exploited to grant multiple stacks of armor to the target.
12.22
Stats
Base magic resistance reduced to 32 from 32.1.
Magnet Storm
Bug Fix: No longer deals one less tick of damage.
12.17
Ferromancy: Crash Down
Modified base movement speed increased to 280 from 250.
Attract and Repel
Cooldown changed to 13 seconds at all ranks from 18 to 11.
12.16
Ferromancy: Crash Down
Bug Fix: Buff icons are now properly displayed in the HUD.
Attract and Repel
Bug Fix: Can no longer stack Tear of the Goddess Mana Charge from switching the tether between allies.
12.13
Attract and Repel
Bug Fix: Animations no longer improperly freeze after using the ability.
12.12
Attract and Repel
Undocumented/Bug Fix: Tooltip now lists the stun duration.
12.10
Stats
Base health increased to 610 from 540.
Health growth increased to 104 from 90.
Armor growth increased to 4.2 from 3.
Magic resistance growth increased to 2.05 from 1.25.
Shattering Strike
Heal health ratio reduced to 4% missing health from 5%.
Ferromancy: Crash Down
Base shield reduced to 35 to 135 from 40 to 160.
Shield health ratio reduced to 12% maximum health from 13%.
11.22
Ferromancy: Crash Down
Undocumented/Bug Fix: Once again locks out movement spells during the cast time and dash.
11.15
Ferromancy: Crash Down
Cooldown reduced to 11 seconds from 13.
Ferromancy: Mount Up
Cooldown reduced to 11 seconds from 13.
11.7
Attract and Repel
Stun duration reduced to 0.5 seconds from 0.75.
11.5
Stats
Base armor reduced to 32 from 35.
Ferromancy: Crash Down
Cooldown increased to 13 seconds from 11.
Ferromancy: Mount Up
Cooldown increased to 13 seconds from 11.
11.4
Break the Mold
Bug Fix: Resistances shred icon has now been adjusted for afflicted minions and monsters.
11.3
Ferromancy: Crash Down
AP ratio increased to 60% AP from 40% AP.
Ferromancy: Mount Up
AP ratio increased to 40% AP from 30% AP.
Attract and Repel
Unbinding cooldown reduced to 1 second from 2.75.
Bug Fix: Fixed a bug where the cooldown was scaling non-linearly.
Bug Fix: When cast from very long ranges, now properly path towards the target until in range to cast it.
Magnet Storm
Total AP ratio increased to 110% AP from 70% AP.
11.1
Attract and Repel
Bug Fix: Bonded ally now properly keeps Attract and Repel's bonus stats even while the ability is on cooldown.
Stats
Base magic resistance reduced to 32 from 32.1.
10.25
Attract and Repel
New Effect: No longer targets herself within 3 seconds of taking damage from a champion, casting another ability, or basic attacking another champion.
Break the Mold (Innate)
Innate:Rell's basic attacks steal 10% of the target's armor and magic resistance for 4 seconds and deal bonus magic damage equal to 8 to 16 plus the total amount of armor and magic resistance stolen. Enemies can only be stolen from once but multiple enemies can be stolen from at a time. Subsequent attacks against a target that is already stolen from will only refresh the duration of the effect and attacking an enemy champion refreshes the duration for all nearby afflicted enemies.
Break the Mold steals a minimum of 5 to 12armor and magic resistance, reduced to 0.5 to 2 against minions.
Shattering Strike (Q)
Active:Rell thrusts her lance in the target direction, destroying damage-mitigating shields of enemies hit before dealing them 70 to 210(+ 50% AP)magic damage, reduced to 50% against enemies beyond the first. The first enemy hit is also afflicted with Break the Mold.
If Rell is tethered with Attract and Repel, she and the bound ally heal for 10 to 30(+ 30% AP)(+ 5% of missing health) for each enemy champion hit.
Mana Cost: 50.
Cooldown:9 to 5 seconds.
Cast Time: 0.35 seconds.
Ferromancy: Crash Down (W)
Passive: While mounted, Rell gains 5% to 15%bonus movement speed, which is only 25;30;33;35;36;38 as effective for 3 seconds when she takes damage from non-minions and is removed for 4 seconds when she becomes immobilized.
Active:Rellleaps to the target location over 1.5 seconds, transforming her mount into durable armor and upon impact dealing 70 to 210(+ 40% AP)magic damage to nearby enemies and knocking them up for 1 second.
While dismounted, she gains the ability to cast Ferromancy: Mount Up.
This ability can only be cast while mounted. Rell can cast Attract and Repel and Magnet Storm during the transformation.
Mana Cost: 40.
Cooldown: 11 seconds.
Cast Time: None.
Ferromancy: Mount Up (W)
Passive: While dismounted, Rell gains 10% bonus armor and 10% bonus magic resistance and a shield for 40 to 160(+ 13% of maximum health) that lasts until destroyed or casting Ferromancy: Mount Up, but her base movement speed is modified to 250.
Active:Rell transforms her armor into a mount, gaining 15% bonus movement speed for 3.5 seconds, increased to 25 to 45% when moving towards enemy champions, and empowering her next basic attack within the duration to have a 0.2-second cast time, gain 100 bonus attack range, deal 10 to 70(+ 30% AP)bonus magic damage, charge at the target, stun them for 1 second, and fling them over herself, as well as end the effect early.
While mounted, she gains the ability to cast Ferromancy: Crash Down.
This ability can only be cast while dismounted.
Mana Cost: 40.
Cooldown: 11 seconds.
Cast Time: 0.25 seconds.
Attract and Repel (E)
Passive:Rell forms a tether between her and the ally bound by Attract and Repel, which is disabled while the remaining cooldown is greater than 2.5 seconds. While the tether persists, the ally gains 10% bonus armor and 10% bonus magic resistance.
Active:Rell magnetically binds herself and the allied champion nearest to the cursor with Attract and Repel. Rell can then recast Attract and Repel while the tether persists.
Recast:Rell erupts the tether, dealing 80 to 240(+ 30% AP)magic damage to and stunning all enemies between and around her and the bound ally for 0.75 seconds.
Rell can self-target to dispel the current bind. Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. Attract and Repel will incur a 2.5-second cooldown with no cost if Rell binds to an ally or self-targets.
Mana Cost: 40.
Cooldown:18 to 11 seconds.
Cast Time: 0.35 / None seconds.
Magnet Storm (R)
Active:Rell erupts with magnetic fury, pulling all nearby enemies towards her and creating a field of gravitational force around her for the next 2 seconds that deals 15 to 35(+ 8.75% AP)magic damage to nearby enemies every 0.25 seconds over the duration and continuously drags them towards her.