A percentage of Corki's basic attack damage is dealt as bonus true damage.
QPhosphorus Bomb9/8.5/8/7.5/7s60/65/70/75/80
Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
WValkyrie20/18/16/14/12s80/85/90/95/100
Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
EGatling Gun12s50/55/60/65/70
Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
Patch history
26.16 · Aug 12, 2026
Stats
Base magic resistance increased to 33 from 30.
Magic resistance growth reduced to 1.1 from 1.3.
26.14 · Jul 15, 2026
Stats
Attack damage growth increased to 2.5 from 2.
Missile Barrage
On-hit cooldown reduction increased to 2 to 6 from 2 to 4.
26.10 · May 13, 2026
Hextech Munitions
Bug Fix: Fixed a bug where it was being amplified an additional time from sources of damage amplification.
Base stats
Health610 +100/lvl
Mana350 +40/lvl
Attack Damage52 +2.5/lvl
Attack Speed0.644 +2.8/lvl
Armor27 +4.5/lvl
Magic Resist33 +1.1/lvl
Base Health Regen5.5 +0.55/lvl
Base Mana Regen7.4 +0.7/lvl
Move Speed325
Range550
Ranged · Resource: Mana
RMissile Barrage2s35
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
26.1 · Jan 8, 2026
Valkyrie
Base damage per tick reduced to 30 to 90 from 40 to 100.
25.19 · Sep 24, 2025
Phosphorus Bomb
Base damage reduced to 60 to 240 from 70 to 250.
Bonus AD ratio reduced to 125% bonus AD from 130%.
35 older patches
25.15 · Jul 30, 2025
Phosphorus Bomb
Base damage reduced to 70 to 250 from 70 to 270.
Bonus AD ratio increased to 130% bonus AD from 120%.
Missile Barrage
Bonus AD ratio increased to 85% bonus AD from 80%.
Big One bonus AD ratio increased to 170% bonus AD from 160%.
25.6
Stats
Base armor reduced to 27 from 30.
14.24
Phosphorus Bomb
Bug Fix: No longer reveals the user if cast while the cursor is near an enemy champion.
Gatling Gun
Base damage per tick reduced to 5 to 17.5 from 6.25 to 18.75.
Total base damage reduced to 80 to 280 from 100 to 300.
Bonus AD ratio per tick reduced to 15% bonus AD from 15.63%.
Total bonus AD ratio reduced to 240% bonus AD from 250%.
14.22
Stats
Attack damage growth reduced to 2 from 2.5.
Mana growth reduced to 40 from 54.
14.21
Hextech Munitions
AD ratio increased to 20% AD from 15% AD.
Valkyrie
Base damage per tick increased to 40 to 100 from 30 to 90.
Total base damage increased to 200 to 500 from 150 to 450.
Bonus AD ratio per tick increased to 40% bonus AD from 30%.
Total bonus AD ratio increased to 200% bonus AD from 150%.
Missile Barrage
Base damage increased to
14.20
Phosphorus Bomb
Mana cost reduced to 60 to 80 from 80 at all ranks.
Valkyrie
New Effect: Now scales with 150% bonus AD.
Gatling Gun
Mana cost reduced to 50 to 70 from 50 to 90.
14.19
Phosphorus Bomb
Base damage increased to 70 to 270 from 70 to 250.
Gatling Gun
Base damage per tick increased to 6.25 to 18.75 from 6.25 to 17.5.
Total base damage increased to 100 to 300 from 100 to 280.
14.18
Phosphorus Bomb
Base damage reduced to 70 to 250 from 70 to 270.
Missile Barrage
Base damage reduced to 80 to 240 from 80 to 280.
Bonus AD ratio reduced to 70% bonus AD from 80%.
14.16
Phosphorus Bomb
Cooldown increased to 9 to 7 seconds from 8 to 6.
Mana cost increased to 80 at all ranks from 60 to 80.
14.14
Stats
Base health reduced to 610 from 640.
14.12
Stats
Base attack damage reduced to 52 from 55.
Attack speed growth increased to 2.8% from 2.3%.
Phosphorus Bomb
Base damage increased to 70 to 270 from 50 to 250.
AP ratio increased to 100% AP from 70% AP.
Cooldown reduced to 8 to 6 seconds from 9 to 7.
Gatling Gun
Mana cost increased to 50 to 90 from 50 to 70.
Base damage per tick reduced to 6.25 to 17.5 from 6.25 to 18.75.
14.11
Missile Barrage
Bug Fix: After leveling up, the visual ammo count no longer desyncs from his actual ammo count.
Bug Fix: Upon learning the ability, the visual ammo count now properly displays the ammo Corki receives (two rockets).
14.10
Phosphorus Bomb
Base damage increased to 70 to 250 from 70 to 230.
Gatling Gun
Bonus AD ratio per tick increased to 15.63% bonus AD from 12.5% bonus AD.
Maximum bonus AD ratio increased to 250% bonus AD from 200% bonus AD.
Missile Barrage
Bonus AD ratio increased to 80% bonus AD from 70% bonus AD.
14.3
Valkyrie
Cooldown reduced to 20 to 12 seconds from 20 to 16.
Mana cost reduced to 80 from 100.
AP ratio per second increased to 60% AP from 40% AP.
Special Delivery
Package duration reduced to 45 seconds from 60.
14.1
Stats
Base attack damage increased to 61 from 59.
Missile Barrage
AD ratio increased to 25 to 75% AD from 15 to 75% AD.
Big One AD ratio increased to 50 to 150% AD from 30 to 150% AD.
Bonus AD ratio per tick increased to 15% bonus AD from 10%.
Total bonus AD ratio increased to 240% bonus AD from 160%.
Missile Barrage
Base damage reduced to 80 to 150 from 90 to 160.
Big One base damage reduced to 160 to 300 from 180 to 320.
AP ratio reduced to 12% AP from 20% AP.
Big One AP ratio reduced to 24% AP from 40% AP.
12.10
Stats
Base health increased to 588 from 518.
Health growth increased to 101 from 87.
Armor growth increased to 4.7 from 3.5.
Magic resistance growth increased to 1.3 from 0.5.
12.3
Hextech Munitions
Package spawn time increased to 10:00 from 8:00.
Package respawn timer increased to 300 seconds from 240.
11.8
Gatling Gun
Bug Fix: Corrected the tooltip to properly match its actual values.
10.23
Stats
Base mana reduced to 350 from 350.16.
Mana growth increased to 54 from 34.
10.21
Phosphorus Bomb
Bonus AD ratio increased to 70% bonus AD from 50%.
10.7
Special Delivery
Minimum DoT duration increased to 2 seconds from 1.5.
10.3
Special Delivery
AD ratio increased to 50% bonus AD from 37.5%.
AP ratio increased to 6% AP from 5%.
Minimum DoT duration increased to 1.5 seconds from 1.
New Effect: Now slows champions that are directly hit and knocked aside for 1.5 seconds.
10.1
Missile Barrage
Base damage increased to 90 to 160 from 90 to 140.
9.16
Stats
Base attack damage reduced to 55 from 60.
Attack damage growth reduced to 2.5 from 3.
9.14
Hextech Munitions
Bug Fix: Now properly converts Sheen entire bonus damage to magic damage.
Hextech Munitions
Bug Fix: The Package no longer spawns only in Realm of Death if Corki was banished there at the time of its spawn.
Undocumented:Sheen bonus damage is no longer split evenly between physical and magic damage. Now only deals physical damage.
9.13
Hextech Munitions
ARAM first package spawn time reduced to 5:00 from 8:00.
ARAM package cooldown reduced to 150 seconds from 240.
Missile Barrage
Left missile is now always the next to fire, with new charges loading in from the right.
9.1
Gatling Gun
New Effect: Ability icon HUD now shows the remaining duration of the ability.
8.14
Gatling Gun
Total base damage increased to 120 from 80.
Total resistance reduction increased to 8 from 4.
8.12
General
Bug Fix: Bolts from Runaan's Hurricane are now properly converted to partial true damage against champions when they critically strike while he has Infinity Edge, and no longer partially convert to true damage against non-champions.
Bug Fix: VFX are no longer misplaced when picked up.
90 to 250
from
80 to 240
.
Big One base damage increased to 180 to 500 from 160 to 480.
Bonus AD ratio increased to 80% bonus AD from 70%.
Big One bonus AD ratio increased to 160% bonus AD from 140%.
Total damage reduced to 100 to 280 from 100 to 300.
Resistance reduction per stack reduced to 3 to 5 from 3 to 6.
Total resistances reduction reduced to 12 to 20 from 12 to 24.
Big One bonus AD ratio increased to 160% bonus AD from 140% bonus AD.
Stats
Base health reduced to 610 from 640.
Health growth reduced to 100 from 103.
Mana regeneration growth increased to 0.7 from 0.55
Base attack damage reduced to 55 from 61.
Base attack speed increased to 0.644 from 0.638.
Attack speed ratio increased to 0.644 from 0.638.
Attack windup increased to 11.6% from 10%.
Base armor increased to 30 from 28.
Armor growth reduced to 4.5 from 4.7.
Acquisition radius increased to 550 units from 500.
General
Basic attacks re-timed to launch the attack at a more appropriate frame of his attack animation. Basic attacks come out slightly more slowly.
Hextech Munitions
Removed:Corki's basic attacks are no longer modified to deal 80% ADmagic damage and 20% ADphysical damage.
New Effect:Corki's basic attacks and Spellblade effects now deal 15% bonus true damage.
The Package - Removed Innate
Removed: After 10:00, The Package is delivered to both corners of the allied fountain, which can be selected by Corki to pick up after channeling for 1 second. Upon completion of the channel, Corki gains one cast of Special Delivery for 45 seconds, replacing Valkyrie for the duration. While holding the The Package, Corki gains 40% bonus movement speed out of combat and ghosting. Corki cannot start the channel to pick up The Package while he is unable to cast abilities.
Removed Ability - Special Delivery:
Active:Corki dashes with displacement immunity to the target location, knocking aside all enemies in his path 500 units and leaving behind a trail of fire for 5 seconds, which grants sight of the area for its duration and for 3 seconds afterwards. Casting Special Delivery instantly resets Valkyrie cooldown.
Enemies hit by Corki's dash or within the trail are burned and slowed by 90% for 2 seconds, refreshing every 0.25 seconds while inside the area. The burn deals 7.5 to 7.5 for 7; then + 1.25*x for 8; then + 2.5*x(+ 50% bonus AD)(+ 6% AP)magic damage every 0.25 seconds.
Phosphorus Bomb
Cooldown changed to 9 to 7 seconds from 8 at all ranks.
Mana cost reduced to 60 to 80 from 60 to 100.
Missile speed increased to 1100 from 1000.
Minimum travel time reduced to 0.227 seconds from 0.25.
Base damage reduced to 70 to 230 from 75 to 255.
Bonus AD ratio increased to 120% bonus AD from 70%.
AP ratio increased to 70% AP from 50% AP.
Valkyrie
Mana cost increased to 80 to 100 from 80 at all ranks.
Tick rate changed to 0.5 seconds from 0.25.
Removed: Enemies can no longer take damage from multiple zones.
New Effect: Now has a minimum dash range of 300.
New Effect: Damage over time now lingers for 1 second after the target leaves the zone.
Particle effects have been scaled up to match the damage radius.
Damage particles have been made less spammy.
Gatling Gun
Cooldown reduced to 12 seconds from 16.
Mana cost increased to 50 to 70 from 50 at all ranks.
Damage type changed to physical from 50% physical and 50% magic.
Base damage per tick reduced to 6.25 to 18.75 from 7.5 to 20.
Maximum base damage reduced to 100 to 300 from 120 to 320.
Bonus AD ratio per tick reduced to 12.5% bonus AD from 15%.
Maximum bonus AD ratio reduced to 200% bonus AD from 240% bonus AD.
Maximum number of stacks reduced to 4 from 8.
Resistance reduction per stack increased to 3 to 6 from 1 to 2.5.
Maximum resistance reduction increased to 12 to 24 from 8 to 20.
Missile Barrage
Recharge timer increased to 20 seconds at all ranks from 12 to 10.
Mana cost increased to 35 from 20.
Maximum ammo reduced to 4 from 7.
Damage type changed to physical from magic.
Stock upon learning the ability increased to 2 from 1.
New Effect: Basic attacks on-hit against champions refund 2 to 4 seconds of recharge time.
Base damage increased to 80 to 280 from 80 to 150.
Big One base damage increased to 160 to 560 from 160 to 300.
AD ratio changed to 70% bonus AD from 25 to 75% total AD.
Big One AD ratio changed to 140% bonus AD from 50 to 150% total AD.
Removed: No longer scales with 12% AP, increased to 24% AP for the Big One.