Briar's attacks and abilities apply a stacking bleed that heals her for a portion of the damage it deals. Perpetually hungry, she gains increased healing based on her missing Health, but lacks innate Health Regeneration.
QHead Rush13/12/11/10/9s
Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.
WBlood Frenzy / Snack Attack14/13/12/11/10s
Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target.
Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals.
E
Patch history
26.9 · Apr 29, 2026
Stats
Health growth reduced to 95 from 100.
26.3 · Feb 4, 2026
Stats
Health growth increased to 100 from 95.
Armor growth increased to 4.5 from 4.2.
Head Rush
Health cost reduced to 5% current health from 6%.
Blood Frenzy
Health cost reduced to 5% current health from 6%
Base stats
Health625 +95/lvl
Attack Damage60 +2.5/lvl
Attack Speed0.644 +2/lvl
Armor30 +4.5/lvl
Magic Resist32 +2.05/lvl
Move Speed340
Range125
Melee · Resource: Frenzy
Chilling Scream
16s
Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall.
RCertain Death120/100/80s
Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.
.
Chilling Scream
Health cost reduced to 5% current health from 6%.
Certain Death
Health cost reduced to 5% current health from 6%.
26.2 · Jan 22, 2026
Blood Frenzy
Bug Fix: Fixed a bug that caused it, when targeting an enemy Viego, to be ended early via Harrowed Path + Spectral Maw combo.
Bug Fix: Fixed a bug that caused it to end early if a Twitch she was targeting entered camouflage.
25.20 · Oct 8, 2025
Crimson Curse
Maximum number of stacks reduced to 5 from 7.
25.18 · Sep 10, 2025
Head Rush
Damage type changed to physical from magic.
Base damage reduced to 60 to 160 from 60 to 180.
Blood Frenzy
Bug Fix: Manual attack orders issued on a target during the Frenzy can now properly persist upon exiting the state and are no longer automatically dropped.
Certain Death
Global audio warning now plays after the cast time of the missile's cast instead of at its start.
Removed: Explosion damage no longer scales off of 50% bonus AD.
Explosion damage AP ratio increased to 130% AP from 120% AP.
Missile range increased to 12000 units from 10000.
22 older patches
25.17 · Aug 27, 2025
Blood Frenzy
Bug Fix: No longer sometimes has a brief delay before aggroing a valid target.
25.14 · Jul 16, 2025
Blood Frenzy
Bug Fix: Casting Head Rush on an enemy champion who is standing near an allied minion no longer unintentionally causes her to prioritize enemy minions.
Certain Death
Disable immunity during the cast time for the dash changed to total crowd control immunity from displacement immunity.
Bug Fix:Briar no longer becomes unable to cast any spell after Tempered Fate stasis expires if she was affected by it prior to Certain Death's dagger landing.
25.13 · Jun 25, 2025
Stats
Attack damage growth reduced to 2.5 from 3.
Crimson Curse
Maximum number of stacks reduced to 7 from 9.
Blood Frenzy
New Effect: All attacks during her Blood Frenzy now have an uncancellable windup.
Chilling Scream
Recast time changed to 0.15 seconds from 100% of her attack windup.
25.11 · May 29, 2025
Chilling Scream
Bug Fix: Issuing an attack-move command during the charge no longer incorrectly causes the ability to recast.
25.9 · Apr 30, 2025
General
Bug Fix: If feared during her frenzy state (Blood Frenzy / Certain Death), no longer becomes unable to move and attack acquired targets, standing still until exiting the state instead.
25.5
Certain Death
Bug Fix: Cast time to begin the travel is now properly canceled upon her False Life triggering.
25.4
Certain Death
Bug Fix: Frenzy no longer continues through the end of her False Life.
14.22
Stats
Base health increased to 625 from 590.
14.9
Stats
Gameplay radius increased to 65 units from 55.
Selection radius increased to 120 units from 111.11109924316406.
Certain Death
Bug Fix: No longer lasts indefinitely if the acquired target is a Vessel created by Test of Spirit.
14.8
Stats
Health growth reduced to 95 from 100.
Head Rush
Cast range increased to 475 units from 450.
Blood Frenzy
Bonus attack speed changed to 55 to 95% from 54 to 110%.
Bug Fix: Now properly reveals the nearest target while the effects of nearsight.
14.7
General
Bug Fix: Ability icons in the HUD no longer sometimes disappear.
14.6
Head Rush
New Effect: Can now target wards and traps.
Blood Frenzy
Bonus attack speed reduced to 54 to 110% from 55 to 115%.
Snack Attack
Healing reduced to 24 to 40% of damage dealt from 25 to 45%.
Certain Death
Base damage reduced to 150 to 350 from 150 to 450.
14.5
General
Bug Fix: No longer repeatedly cancels the windup of her basic attacks if she had a low enough attack speed value.
14.4
Head Rush
Bug Fix: Tooltip now also mentions the magic resistance reduction in the level-up display.
Blood Frenzy
New Effect: Now has a range indicator for the detection radius.
Bug Fix: Dash range indicator now properly resizes to account for shorter target ranges than the maximum. (Note: its functionality is unchanged.)
14.3
Head Rush
Bug Fix: No longer applies 2 stacks of Crimson Curse.
14.2
Crimson Curse
Bleed tick interval reduced to 0.5 seconds from 1.
Bonus healing reduced to 0% to 40% from 0% to 50%.
New Effect: Bonus healing is now increased by 0.025% per 100 bonus health.
Head Rush
Damage type changed to magic from physical.
New Effect: Damage now scales with 60% AP.
New Effect: Now also reduces magic resistance by 10 to 20%.
New Effect: Now applies on-hit and on-attacks effects and benefits from life steal.
13.24
Stats
Attack speed ratio increased to 0.669 from 0.644.
Base armor reduced to 30 from 32.
Head Rush
Base damage reduced to 60 to 180 from 60 to 200.
Blood Frenzy
Bonus attack speed reduced to 55 to 115% from 60 to 120%.
Chilling Scream
Damage reduction reduced to 35% from 40%.
Certain Death
Damage type changed to magic from physical.
AP ratio increased to 120% AP
13.23
Stats
Base health reduced to 590 from 610.
Snack Attack
Health ratio reduced to 9% of target's missing health from 10%.
Bonus AD ratio reduced to 2.5% per 100 bonus AD from 3.5%.
13.22
Head Rush
Base damage reduced to 60 to 200 from 60 to 220.
Armor reduction reduced to 10 to 20% from 10 to 26%.
Blood Frenzy
Bug Fix: No longer counts as a crowd control ability for the purposes of death recap and crowd control score in the post-game statistics.
Bug Fix: Basic attack animations no longer sometimes appear to be slower against champions.
Bug Fix: No longer triggers the loss of control screen effect upon becoming berserk.
Snack Attack
Bug Fix: Using it to score the killing blow against Baron Nashor no longer causes her to then gain kill credit of all minions empowered by the Hand of Baron.
Certain Death
13.21
Stats
Attack speed growth reduced to 2% from 2.3%.
Crimson Curse
Heal on-target death increased to 125% of remaining bleed damage from 100%.
Snack Attack
Bonus AD ratio reduced to 3.5% per 100 bonus AD from 4%.
13.19
General
Recommended items and runes have been updated.
Bug Fix: Transitions from her attack to idle animation now play correctly.
Stats
Attack speed growth reduced to 2.3% from 2.5%.
Crimson Curse
Bug Fix:Spell shield now also blocks applications of bleed stacks from blocked spells when the first stack was already applied.
Head Rush
New Effect: Now properly tagged as an attack reset for interactions like Hail of Blades.
Bug Fix: Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.
13.18
Stats
Base health increased to 610 from 590.
Chilling Scream
Damage reduction increased to 40% from 35%.
Cooldown reduced to 16 seconds from 18.
Crimson Curse - Innate
Innate:Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals2 to 10(+ 10% bonus AD)physical damage per second, up to a maximum of 6 to 30(+ 30% bonus AD) per tick.Briarheals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage.
Snack Attack
Healing reduced to 25 to 45% of damage dealt from 35 to 60%.
New Effect: Healing now scales with 5% of her maximum health.
Removed: Bonus damage can no longer critically strike.
from
110% AP
.
Bonus AD ratio reduced to 50% bonus AD from 75%.
Base damage reduced to 150 to 450 from 150 to 500.
Bonus AD ratio reduced to 75% bonus AD from 110%.
Bug Fix: No longer causes players to disconnect from the game if her dash finishes while the target is untargetable.
Bug Fix: Basic attacks no longer become disabled against almost any target for a period after the frenzy ended if she had Duskblade of Draktharr.
Bug Fix: No longer is able to attack allies during the berserk under certain conditions.
Blood Frenzy
New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
Tooltip now clarifies that casting it does not remove or replace the empowered Blood Frenzy granted by Certain Death.
Bug Fix: Dash no longer cancels existing movement commands.
Snack Attack
Healing changed to 36 to 60% from 35 to 65%.
Non-champion damage reduced to 110% from 120%.
Monster health ratio damage cap reduced to 400 from 500.
Bug Fix: Percent health damage is no longer affected by critical strike modifiers.
New Effect: Now has a brief cooldown after gaining Blood Frenzy.
Chilling Scream
Bug Fix: Now makes displaced enemies collide with player-generated terrain more consistently.
Undocumented/Bug Fix: No longer renders enemies airborne for 1 second after the displacement ends.
Certain Death
New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.
New Effect: Pinging the ability now tells teammates which enemies are within its cast range.
Bug Fix: Berserk is now properly canceled if the the target dies during the cast time of the second cast.
Bug Fix: No longer creates the explosion around the target if the dash is interrupted by the Dash summoner spell.
Bug Fix: Now behaves properly when interacting with Devour and Fate's Call.
Bug Fix: True sight debuff now properly expires if she enters a resurrection state during the berserk effect.
Bug Fix: VFX now properly plays even if cast at maximum range.
Bug Fix:Yuumi is now properly revealed by the true sight debuff even while she is untargetable from You and Me!.
Bug Fix: No longer fails to enter the berserk state with Blood Frenzy upon reaching the target and consequently create two explosions under certain conditions.
Briar has no base health regeneration, but she increases healing from all sources by 0% to 50%.
Head Rush - Q
Active:Briarleaps to the target unit. If the target is an enemy, she deals 60 to 220(+ 80% bonus AD)physical damage, stuns them for 0.85 seconds, and inflicts them with 10 to 26%armor reduction for 5 seconds.
Cost:6% current health.
Cooldown:13 to 9 seconds.
Cast Time: None, Target Range: 450.
Blood Frenzy - W
Active:Briardashes to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack.
Blood Frenzy:Briar breaks free from her pillory, turning berserk against the nearest enemy. She reveals the target and gains ghosting, 60 to 120% bonus attack speed and 24 to 60% bonus movement speed, as well as empowering her basic attacks to deal 60 to 100% ADphysical damage to enemies surrounding her target. This damage is affected by critical strike modifiers.
Briar prioritizes attacking champions, then large monsters, and then minions.
Blood Frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. If Head Rush is cast on a non-champion, Briar will stop prioritizing champions during the frenzy. Blood Frenzy resetsBriar's basic attack timer. Head Rush and Certain Death can be cast during the dash.
Active:Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, having an uncancellable windup, gaining 50 bonus range, dealing 5 to 65(+ 105% AD)(+ 10% (+ 4% per 100 bonus AD) of the target's missing health)bonus physical damage and healing for 35 to 65% of the post-mitigation damage dealt.
Snack Attack deals 120% damage against minions and monsters, with the damage based on the target's health ratio being capped at 500.
Snack Attack resetsBriar's basic attack timer.
Cast Time: None.
Chilling Scream - E
Active:Briarcharges for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and heals herself for 2.5 to 4% maximum health every 0.25 seconds.
Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupted by crowd control.
Recast:Briar unleashes a scream in the target direction that deals 80 to 220(+ 100% bonus AD)(+ 100% AP)magic damage to enemies hit and slows them by 80% for 0.5 seconds.
If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units. If they collide with terrain, they will rebound to take 140 to 440(+ 240% bonus AD)(+ 240% AP)bonus magic damage and become knocked up for 0.5 seconds and stunned for 1.5 seconds.
Active:Briar kicks a hemolith in the target direction that briefly grants sight of its surroundings as it travels and marks the first enemy champion hit as her prey, disrupting their ongoing channels and revealing them.
If a target is hit, Briarcleanses herself from all crowd control and destroys her pillory over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals 150 to 500(+ 110% bonus AD)(+ 110% AP)physical damage to them and nearby enemies and fears all non-marked targets for 1.5 seconds. She then enters a state of Hematomania.
Hematomania:Briar gains all effects of Blood Frenzy against the marked target as well as bonus armor and bonus magic resistance equal to 20% AD, 10 to 20% life steal, and 10 to 30% additional bonus movement speed.
Hematomania lasts until the marked target dies. If the target becomes invalid, Briar will turn berserk against the nearest other enemy until her target becomes valid again.