Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.
QSear8/7.5/7/6.5/6s70
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
WPillar of Flame10/9.5/9/8.5/8s60/70/80/90/100
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
EConflagration
Patch history
26.13 · Jun 24, 2026
Stats
Base mana regeneration increased to 11 from 9.
Blaze
Base detonation damage reduced to 6% to 12% of target's maximum health from 8% to 12%.
Conflagration
Mana cost increased to 90 at all ranks from 70 to 90.
26.11 · May 28, 2026
Stats
Base armor reduced to 24 from 27.
26.4 · Feb 19, 2026
Base stats
Health570 +105/lvl
Mana469 +21/lvl
Attack Damage57 +3/lvl
Attack Speed0.681 +2/lvl
Armor24 +4.2/lvl
Magic Resist30 +1.3/lvl
Base Health Regen5.5 +0.55/lvl
Base Mana Regen11 +0.6/lvl
Move Speed340
Range550
Ranged · Resource: Mana
13/12/11/10/9s
90
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
RPyroclasm100/90/80s100
Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
Blaze
Monster damage increased to 270% from 265%.
Non-epic monster damage cap per tick increased to 12.5 to 37.5 from 10 to 30.
25.19 · Sep 24, 2025
Blaze
Ablaze monster damage increased to 265% from 260%.
Pillar of Flame
AP ratio increased to 70% AP from 60% AP.
Blaze AP ratio increased to 87.5% AP from 75% AP.
Pyroclasm
AP ratio per bounce increased to 30% AP from 25% AP.
25.16 · Aug 13, 2025
Blaze
Ablaze monster damage increased to 260% from 240%.
Sear
Stun duration increased to 1.75 seconds from 1.5.
Pyroclasm
Cooldown reduced to 100 to 80 seconds from 110 to 90.
35 older patches
25.12 · Jun 11, 2025
Pyroclasm
Bug Fix: Missile now acquires a new bounce target after its bounce delay, rather than before it.
[Note: The original target acquisition behavior lead to an issue where the missile would fizzle after the delay if its intended bounce target became invalid during it. The missile will now acquire a target and bounce to them at the same time, once the bounce delay finishes.]
25.8
Blaze
Ablaze monster damage increased to 240% from 215%.
25.7
Blaze
Ablaze non-epic monster damage cap per second increased to 40 from 30.
Explosion monster damage cap increased to 270 to 525 from 250 to 475.
14.21
Stats
Base mana regeneration reduced to 9 from 10.65.
Blaze
Explosion base damage reduced to 8% to 12% of target's maximum health from 9% to 13%.
Sear
Mana cost increased to 70 from 50.
14.17
Blaze
New Effect: Ablaze damage per second against non-epic monsters is now capped at 30.
Ablaze damage cap against epic monsters unchanged.
New Effect: Explosion now deals a maximum of 250 to 475 damage to monsters.
Removed: Explosion no longer deals 50% damage to epic monsters.
14.14
Conflagration
Base damage reduced to 55 to 155 from 60 to 160.
Cooldown increased to 13 to 9 seconds from 12 to 8.
14.13
Blaze
Mana restore reduced to 20 to 40 from 30 to 50.
Conflagration
Base damage reduced to 60 to 160 from 60 to 180.
14.9
Stats
Selection radius increased to 120 units from 88.8889007568359.