Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
21 gamesFarmingStart here
CS / min
6.5 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
6.6 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Kills / min
0.36 vs 0.25
90 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Damage / min
1063 vs 860
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Solo kills / game
3.7 vs 2.0
89 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 951 damage a minute and 25% team damage share. Survivability trails at 43, with 0.26 deaths a minute.
Among mid laners
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.