Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
2.2 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
64.9 vs 68.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.7 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Objective damage / min
547 vs 406
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Control wards / game
1.9 vs 0.3
92 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, objectives leads at 62 of 100, built on 1.5 epic monsters a game and 467 objective damage a minute. Survivability trails at 37, with 14% time spent dead.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.