Playstyle
21 games
Playstyle radar
21 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
Gold / min
394 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.7
84 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Solo kills / game
3.1 vs 2.3
70 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 55 of 100, built on 3.9 wards cleared a game and 2.2 control wards a game. Survivability trails at 34, with 12% time spent dead.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median gold a minute win 68% of games; below it, 32%.