Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
2.0 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
8% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Time spent dead
9% vs 12%
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Vision score / min
0.93 vs 0.79
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Wards cleared / game
2.8 vs 1.5
89 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 63 of 100, built on 1.7 control wards a game and 1.10 vision score a minute. Aggression trails at 40, with 7% first blood rate.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.