Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Utility
Ally saves / game
0.42 vs 1.00 typical
Keep the save for the ally the enemy actually dives.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Turret plates / game
11.4 vs 6.1
100 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Objective damage / min
165 vs 90
91 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Vision score / min
3.02 vs 2.65
77 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 72 of 100, built on 17% team damage share and 615 damage a minute. Utility trails at 43, with 0.33 ally saves a game.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with above-median ally saves a game win 52% of games; below it, 45%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.