Playstyle
15 games
Playstyle radar
15 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
1.2 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.34 vs 0.20
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Gold / min
469 vs 417
90 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Solo kills / game
4.3 vs 2.2
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 63% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 82 of 100, built on 1040 damage a minute and 27% team damage share. Survivability trails at 32, with 14% time spent dead.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
Master+ top laners with fewer deaths a minute than the median win 70% of games; with more, 34%.
Master+ top laners with above-median wards cleared a game win 55% of games; below it, 50%.