Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.7 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.12 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 57 of 100, built on 1.12 vision score a minute and 2.5 wards cleared a game. Aggression trails at 24, with 0.12 kills a minute.
Among mid laners
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.