Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.7
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 71% of games, the other half 36%.
Wards cleared / game
2.8 vs 1.6
88 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 62 of 100, built on 1.4 epic monsters a game and 410 objective damage a minute. Damage trails at 37, with 19% team damage share.
Among top laners
Master+ top laners with less time spent dead than the median win 67% of games; with more, 37%.
This season, in your wins 9%, in your losses 13% · 198W 202L