Playstyle
38 games
Playstyle radar
38 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
38 gamesAggressionStart here
Kills / min
0.31 vs 0.35 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
848 vs 932 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
5.3 vs 3.5
78 of 100 against Briar players, and it matters: the better half of Briar junglers wins 75% of games, the other half 28%.
Deaths / min
0.20 vs 0.24
71 of 100 against Briar players, and it matters: the better half of Briar junglers wins 75% of games, the other half 26%.
CS at 10 min
4.5 vs 3.0
77 of 100 against Briar players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for a Diver player among junglers: farming peaks at 59 while vision sits at 45, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Briar junglers with above-median kills a minute win 66% of games; below it, 35%.
In your wins 0.29, in your losses 0.20 · 28W 10L
Briar junglers with above-median objective damage a minute win 80% of games; below it, 22%.
In your wins 858, in your losses 381 · 28W 10L
Briar junglers with above-median solo kills a game win 60% of games; below it, 46%.
In your wins 1.8, in your losses 1.1 · 28W 10L