Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season186 games
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Objective damage / min
287 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Deaths / min
0.17 vs 0.21
77 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 74 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 43, with 0.1 control wards a game.
Among mid laners
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.2, in your losses 0.1 · 99W 87L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 410, in your losses 253 · 89W 69L