Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
11 gamesDamageStart here
Damage / min
657 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.2 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.52 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.1 vs 0.8
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 58 of 100, built on 10% time spent dead and 0.21 deaths a minute. Vision trails at 16, with 0.54 vision score a minute.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.