Playstyle
10 games
Playstyle radar
10 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
311 vs 396 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.28 vs 0.20
90 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Deaths / min
0.18 vs 0.21
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Time spent dead
9% vs 11%
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 63 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 17, with 0.0 control wards a game.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.