Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season97 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
69 vs 86 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Objectives
Turret plates / game
5.1 vs 6.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.17 vs 0.22
83 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Time spent dead
7% vs 8%
76 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Wards cleared / game
10.4 vs 7.5
88 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 77 of 100, built on 0.17 deaths a minute and 7% time spent dead. Aggression trails at 37, with 0.06 kills a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 269, in your losses 157 · 48W 42L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.15, in your losses 0.13 · 53W 44L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 9.7, in your losses 3.2 · 53W 44L