Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season197 games
What to work on
60 gamesFarmingStart here
CS / min
6.3 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
60.6 vs 71.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
First blood rate
21% vs 11%
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 59% of games, the other half 51%.
Wards cleared / game
3.2 vs 1.6
100 of 100 against top laners, and it matters: the better half of Master+ top laners wins 55% of games, the other half 50%.
Control wards / game
1.4 vs 0.4
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 56% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 71 of 100, built on 3.4 wards cleared a game and 1.8 control wards a game. Farming trails at 25, with 6.3 CS a minute.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 6.3, in your losses 6.0 · 102W 95L
Master+ top laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 61.8, in your losses 61.4 · 102W 95L