Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Farming
CS pace, gold income and early-lane farm
12
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
12 gamesDamageStart here
Damage / min
551 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.2 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.09 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 55 of 100, built on 10% time spent dead and 0.21 deaths a minute. Damage trails at 13, with 560 damage a minute.
Among mid laners
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median kills a minute win 64% of games; below it, 35%.