Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Damage / min
971 vs 803
84 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
CS / min
7.7 vs 7.1
74 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
CS at 10 min
76.4 vs 69.0
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 52% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 82 of 100, built on 28% team damage share and 973 damage a minute. Objectives trails at 45, with 0.8 epic monsters a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.