Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
36 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
263 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
7% vs 9%
81 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Deaths / min
0.18 vs 0.22
73 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Control wards / game
8.0 vs 5.2
75 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 75 of 100, built on 7% time spent dead and 0.18 deaths a minute. Damage trails at 16, with 263 damage a minute.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
This season, in your wins 55, in your losses 20 · 35W 34L
supports with above-median epic monsters a game win 74% of games; below it, 32%.
This season, in your wins 1.3, in your losses 0.5 · 37W 35L
supports with above-median damage a minute win 54% of games; below it, 46%.
This season, in your wins 270, in your losses 249 · 37W 35L