Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
24
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
12 gamesDamageStart here
Damage / min
556 vs 830 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
158 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.7 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Wards cleared / game
2.3 vs 1.4
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 48%.
Control wards / game
1.2 vs 0.2
74 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 64 of 100, built on 9% time spent dead and 0.19 deaths a minute. Damage trails at 12, with 514 damage a minute.
Among top laners
Gold top laners with above-median damage a minute win 59% of games; below it, 40%.
Gold top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.