Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesObjectivesStart here
Epic monsters / game
2.2 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.24 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Vision score / min
1.13 vs 0.93
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 52% of games, the other half 43%.
Wards cleared / game
6.8 vs 4.0
97 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 63 of 100, built on 9% time spent dead and 0.18 deaths a minute. Aggression trails at 43, with 0.22 kills a minute.
Among junglers
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
This season, in your wins 3.0, in your losses 0.7 · 33W 45L
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.
This season, in your wins 0.32, in your losses 0.18 · 33W 45L