Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
23 gamesFarmingStart here
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.73 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
6.9 vs 4.2
95 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Epic monsters / game
3.3 vs 2.7
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Damage / min
812 vs 707
71 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 61 of 100, built on 6.7 turret plates a game and 796 objective damage a minute. Vision trails at 23, with 0.0 control wards a game.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.