Playstyle
23 games
Playstyle radar
23 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
23 gamesAggressionStart here
Solo kills / game
0.7 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.24 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Turret plates / game
6.1 vs 4.2
82 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Epic monsters / game
3.2 vs 2.7
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Time spent dead
9% vs 10%
72 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 71 of 100, built on 6.6 turret plates a game and 3.0 epic monsters a game. Aggression trails at 45, with 0.7 solo kills a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median kills a minute win 62% of games; below it, 33%.