Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season98 games
What to work on
60 gamesVisionStart here
Vision score / min
0.71 vs 0.83 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS at 10 min
6.4 vs 2.4
100 of 100 against Quinn players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 72 of 100, built on 840 damage a minute and 22% team damage share. Vision trails at 24, with 0.1 control wards a game.
Among junglers
Quinn junglers with above-median vision score a minute win 55% of games; below it, 45%.
This season, in your wins 0.81, in your losses 0.70 · 53W 45L
Quinn junglers with above-median control wards a game win 52% of games; below it, 48%.
This season, in your wins 0.2, in your losses 0.1 · 53W 45L