Playstyle
12 games
Playstyle radar
12 gamesRated against players in each role of all ranks, blended with players on the same champions.
Archetype
Early read
A few more games and this playstyle gets a name. The shape so far:
Utility carries this profile at 38 of 100, built on 1.4 CC seconds a minute and 116 heals + shields a minute. Objectives trails at 7, with 1.7 turret plates a game.
Where to improve
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Utility
Healing, shielding, lockdown and saves for allies
38
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
7
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100