Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.36 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
5.0 vs 6.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Control wards / game
9.0 vs 5.4
84 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Solo kills / game
0.5 vs 0.2
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 53 of 100, built on 5.2 control wards a game and 1.71 vision score a minute. Survivability trails at 10, with 0.34 deaths a minute.
Among supports
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.29, in your losses 0.39 · 85W 85L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 12%, in your losses 16% · 85W 85L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.6, in your losses 3.5 · 85W 85L