Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
last 60season98 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
316 vs 396 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 48 of 100, built on 792 damage a minute and 22% team damage share. Vision trails at 14, with 0.64 vision score a minute.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 0.5, in your losses 0.2 · 56W 42L
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
This season, in your wins 7.2, in your losses 6.8 · 56W 42L
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 402, in your losses 217 · 56W 42L