Summoner's RiftARAMArenaNexus BlitzURFOne for AllSwiftplayUltimate Spellbook
Effects
+80 − 80 (based on level) adaptive damage
Unique Active · Supercharged
Become immune to the first Immobilizing effect that hits you (30s Cooldown) and drops a canister nearby. Pick up the canister to restore max Health and reduce the Cooldown by 15 seconds.
Patch history
25.13 · Jun 25, 2025
Available on Arena.
25.10 · May 14, 2025
Removed from the game on May 14th, 2025 since Arena is no longer available.
25.8
Adaptive force increased to 80 from 0.
Movement speed reduced to 0% from 15%.
25.5
Available on Arena.
Health reduced to 600 from 1100.
Unique Active - Supercharged:
New Effect: Removes all crowd control debuffs (except Airborne
Stats
+600Health
Available in
Arena
) from your champion and grants you
total crowd control immunity
for the next 3 seconds.
Old Effect: For 4 seconds, gain 80% bonus movement speed and ghosting while facing a visible enemy champion within 2000 units. After the duration or when an enemy champion is within 225 units, you unleash a shockwave, slowing enemy champions within 450 units by 60% for 2 seconds.
Removed Unique Passive - Charged: Gain 30% slow resist.
14.19
Removed from the game on September 24th, 2024 since Arena is no longer available.
16 older patches
14.18
Supercharged cooldown reduced to 20 seconds from 25.
Supercharged slow strength increased to 60% from 50%.
Bug Fix: Supercharged no longer sometimes fails to activate upon being used.
14.12
Supercharged bonus movement speed increased to 80% from 60%.
Removed: Dealing damage no longer grants Refuel stacks.
New Effect: Taking damage now grants Refuel stacks.
Distance per Refuel stack increased to 25 units from 15.
Refuel bonus monster damage increased to 200% from 175%.
Refuel bonus minion damage increased to 30% from 25%.
12.2
Refuel stack gain now only works with damage against monsters or champions, instead of all targets.
New Effect: Refuel movement stacks are now capped at 10 stacks per dash or blink.
11.23
New Unique Passive - Refuel: Moving and dealing damage fills up the Chemtank, gaining stacks. Gain 5 stacks per instance of damage dealt per cast instance and 1 stack for every 15 units travelled. At 100 stacks, your next basic attack deals 40 to 120(+ 1% maximum health)(+ 3% movement speed)magic damage to all nearby enemies, increased by 25% against minions and 175% against monsters.
Removed Passive - Immolate: Taking or dealing damage no longer activates this passive for 3 seconds. Deal 12 to 30(+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, increased by 25% against minions and 150% against monsters.
New Effect: Mythic passive now also grants 50 bonus health.
11.9
Supercharged bonus movement speed reduced to 40% from 60%.
11.7
Supercharged bonus movement speed reduced to 60% from 75%.
Unique Active - Supercharged: For 4 seconds, grants
Magic resistance increased to 50 from 25.
Supercharged slow reduced to 40% from 50%.
Removed Unique Passive - Refuel: Moving and taking damage fills up the Chemtank, gaining stacks. Gain 5 stacks per instance of damage taken from champions and large monsters per cast instance and 1 stack for every 25 units travelled, capped at 10 stacks when travelling by dashes or blinks. At 100 stacks, your next basic attack deals 40 to 120(+ 1% maximum health)(+ 3% movement speed)magic damage to all nearby enemies, increased by 30% against minions and 200% against monsters.
Removed: No longer has a Mythic passive granting 50 bonus health and 5 ability haste per Legendary item.
(2000 radius). After the duration or when an enemy champion is within 225 range, you emit a shockwave,
slowing
enemy champions within
450
range by 40% for 2 seconds (90 second cooldown).
Unique Passive - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 to 40(+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 200% against monsters.
Mythic Passive: Empowers your other Legendary items with 5% tenacity and slow resistance.